NOVICE
{
	NV_BASIC
	begin
	end
}

SWORDMAN
{
	SM_SWORD
	begin
	end

	SM_RECOVERY
	begin
	end

	SM_BASH
	begin
	end

	SM_PROVOKE
	begin
	end

	SM_TWOHAND
	begin
		SM_SWORD	1
	end

	SM_MAGNUM
	begin
		SM_BASH		5
	end

	SM_ENDURE
	begin
		SM_PROVOKE	5
	end
}

MAGICIAN
{
	MG_SRECOVERY
	begin
	end

	MG_NAPALMBEAT
	begin
	end

	MG_FIREBOLT
	begin
	end

	MG_COLDBOLT
	begin
	end

	MG_LIGHTNINGBOLT
	begin
	end

	MG_STONECURSE
	begin
	end

	MG_SIGHT
	begin
	end

	MG_SOULSTRIKE
	begin
		MG_NAPALMBEAT	4
	end

	MG_SAFETYWALL
	begin
		MG_NAPALMBEAT	7
		MG_SOULSTRIKE	5
	end

	MG_FIREBALL
	begin
		MG_FIREBOLT	4
	end

	MG_FIREWALL
	begin
		MG_SIGHT	1
		MG_FIREBOLT	4
		MG_FIREBALL	5
	end

	MG_FROSTDIVER
	begin
		MG_COLDBOLT	5
	end

	MG_THUNDERSTORM
	begin
		MG_LIGHTNINGBOLT	4
	end
}

ARCHER
{
	AC_OWL
	begin
	end

	AC_DOUBLE
	begin
	end

	AC_VULTURE
	begin
		AC_OWL		3
	end

	AC_CONCENTRATION
	begin
		AC_VULTURE	1
	end

	AC_SHOWER
	begin
		AC_DOUBLE	5
	end
}

MERCHANT
{
	MC_INCCARRY
	begin
	end

	MC_MAMMONITE
	begin
	end

	MC_IDENTIFY
	begin
	end

	MC_DISCOUNT
	begin
		MC_INCCARRY	3
	end

	MC_PUSHCART
	begin
		MC_INCCARRY	5
	end

	MC_OVERCHARGE
	begin
		MC_DISCOUNT	3
	end

	MC_VENDING
	begin
		MC_PUSHCART	3
	end
}

THIEF
{
	TF_DOUBLE
	begin
	end

	TF_MISS
	begin
	end

	TF_STEAL
	begin
	end

	TF_POISON
	begin
	end

	TF_HIDING
	begin
		TF_STEAL	5
	end

	TF_DETOXIFY
	begin
		TF_POISON	3
	end
}

ACOLYTE
{
	AL_DP
	begin
	end

	AL_HEAL
	begin
	end

	AL_HOLYWATER
	begin
	end

	AL_RUWACH
	begin
	end

	AL_DEMONBANE
	begin
		AL_DP		3
	end

	AL_CRUCIS
	begin
		AL_DEMONBANE	3
	end

	AL_ANGELUS
	begin
		AL_DP		3
	end

	AL_BLESSING
	begin
		AL_DP		5
	end

	AL_CURE
	begin
		AL_HEAL		2
	end

	AL_INCAGI
	begin
		AL_HEAL		3
	end

	AL_DECAGI
	begin
		AL_INCAGI	1
	end

	AL_TELEPORT
	begin
		AL_RUWACH	1
	end

	AL_WARP
	begin
		AL_TELEPORT	2
	end

	AL_PNEUMA
	begin
		AL_WARP		4
	end
}

SUPERNOVICE
{
	SM_SWORD
	begin
	end

	SM_RECOVERY
	begin
	end

	SM_BASH
	begin
	end

	SM_PROVOKE
	begin
	end

	SM_MAGNUM
	begin
		SM_BASH		5
	end

	SM_ENDURE
	begin
		SM_PROVOKE	5
	end

	AC_OWL
	begin
	end

	AC_VULTURE
	begin
		AC_OWL		3
	end

	AC_CONCENTRATION
	begin
		AC_VULTURE	1
	end
}

KNIGHT
{
	KN_SPEARMASTERY		
	begin
	end

	KN_PIERCE
	begin
		KN_SPEARMASTERY		1
	end

	KN_SPEARSTAB
	begin
		KN_PIERCE	5
	end

	KN_SPEARBOOMERANG
	begin
		KN_PIERCE	3
	end

	KN_RIDING
	begin
		SM_ENDURE	1
	end

	KN_CAVALIERMASTERY
	begin
		KN_RIDING	1
	end

	KN_BRANDISHSPEAR
	begin
		KN_RIDING	1
		KN_SPEARSTAB	3
	end

	KN_AUTOCOUNTER
	begin
		SM_TWOHAND	1
	end

	KN_TWOHANDQUICKEN
	begin
		SM_TWOHAND	1
	end

	KN_BOWLINGBASH
	begin
		KN_AUTOCOUNTER		5
		KN_TWOHANDQUICKEN	10
		SM_TWOHAND		5
		SM_BASH			10
		SM_MAGNUM		3
	end
}

WIZARD
{
	WZ_ESTIMATION
	begin
	end

	WZ_EARTHSPIKE
	begin
		MG_STONECURSE	1
	end

	WZ_HEAVENDRIVE
	begin
		WZ_EARTHSPIKE	3
	end

	WZ_QUAGMIRE
	begin
		WZ_HEAVENDRIVE	1	
	end

	WZ_ICEWALL
	begin
		MG_STONECURSE	1
		MG_FROSTDIVER	1
	end

	WZ_FROSTNOVA
	begin
		WZ_ICEWALL	1
	end

	WZ_SIGHTRASHER
	begin
		MG_SIGHT		1
		MG_LIGHTNINGBOLT	1
	end

	WZ_METEOR
	begin
		WZ_SIGHTRASHER	2
		MG_THUNDERSTORM	1
	end

	WZ_JUPITEL
	begin
		MG_NAPALMBEAT		1
		MG_LIGHTNINGBOLT	1
	end

	WZ_VERMILION
	begin
		WZ_JUPITEL	5
		MG_THUNDERSTORM	1
	end

	WZ_STORMGUST
	begin
		MG_FROSTDIVER	1
		WZ_JUPITEL	3	
	end

	WZ_FIREPILLAR
	begin
		MG_FIREWALL	1
	end

	WZ_WATERBALL
	begin
		MG_COLDBOLT		1
		MG_LIGHTNINGBOLT	1
	end
}

HUNTER
{
	HT_SKIDTRAP
	begin
	end

	HT_LANDMINE	
	begin
	end

	HT_BEASTBANE	
	begin
	end

	HT_FLASHER
	begin
		HT_SKIDTRAP	1
	end

	HT_FREEZINGTRAP
	begin
		HT_FLASHER	1
	end

	HT_SANDMAN
	begin
		HT_FLASHER	1
	end

	HT_BLASTMINE
	begin
		HT_SANDMAN	1
		HT_FREEZINGTRAP	1
		HT_LANDMINE	1
	end

	HT_REMOVETRAP
	begin
		HT_LANDMINE	1
	end

	HT_ANKLESNARE
	begin
		HT_SKIDTRAP	1
	end

	HT_SHOCKWAVE
	begin
		HT_ANKLESNARE	1
	end

	HT_TALKIEBOX
	begin
		HT_SHOCKWAVE	1
		HT_REMOVETRAP	1
	end

	HT_CLAYMORETRAP
	begin
		HT_SHOCKWAVE	1
		HT_BLASTMINE	1	
	end

	HT_FALCON
	begin
		HT_BEASTBANE	1
	end

	HT_SPRINGTRAP
	begin
		HT_FALCON	1
		HT_REMOVETRAP	1
	end

	HT_DETECTING
	begin
		AC_CONCENTRATION	1
		HT_FALCON		1
	end

	HT_BLITZBEAT
	begin
		HT_FALCON	1
	end

	HT_STEELCROW
	begin
		HT_BLITZBEAT	5
	end
}

BLACKSMITH
{
	BS_DAGGER	
	begin
	end

	BS_IRON		
	begin
	end

	BS_HILTBINDING	
	begin
	end

	BS_HAMMERFALL	
	begin
	end

	BS_SKINTEMPER
	begin
	end

	BS_SWORD
	begin
		BS_DAGGER	1
	end

	BS_TWOHANDSWORD
	begin
		BS_SWORD	1
	end

	BS_AXE
	begin
		BS_SWORD	2
	end

	BS_KNUCKLE
	begin
		BS_DAGGER	1
	end

	BS_MACE
	begin
		BS_KNUCKLE	1
	end

	BS_SPEAR
	begin
		BS_DAGGER	2
	end

	BS_ENCHANTEDSTONE
	begin
		BS_IRON		1
	end

	BS_STEEL
	begin
		BS_IRON		1
	end

	BS_ORIDEOCON
	begin
		BS_ENCHANTEDSTONE	1
	end

	BS_FINDINGORE
	begin
		BS_HILTBINDING	1
		BS_STEEL	1
	end

	BS_WEAPONRESEARCH
	begin
		BS_HILTBINDING	1
	end

	BS_REPAIRWEAPON
	begin
		BS_WEAPONRESEARCH	1
	end

	BS_ADRENALINE
	begin
		BS_HAMMERFALL	2
	end

	BS_WEAPONPERFECT
	begin
		BS_ADRENALINE		2
		BS_WEAPONRESEARCH	2
	end

	BS_OVERTHRUST
	begin
		BS_ADRENALINE	3
	end

	BS_MAXIMIZE
	begin
		BS_WEAPONPERFECT	3
		BS_OVERTHRUST		2
	end
}

ASSASSIN
{
	AS_RIGHT	
	begin
	end

	AS_KATAR	
	begin
	end

	AS_LEFT
	begin
		AS_RIGHT	2
	end

	AS_SONICBLOW
	begin
		AS_KATAR	4
	end

	AS_CLOAKING
	begin
		TF_HIDING	2
	end

	AS_GRIMTOOTH
	begin
		AS_SONICBLOW	5
		AS_CLOAKING	2
	end

	AS_ENCHANTPOISON
	begin
		TF_POISON	1
	end

	AS_POISONREACT
	begin
		AS_ENCHANTPOISON	3
	end

	AS_VENOMDUST
	begin
		AS_ENCHANTPOISON	5
	end

	AS_SPLASHER
	begin
		AS_POISONREACT	5
		AS_VENOMDUST	5
	end
}

PRIEST
{
	PR_MACEMASTERY
	begin
	end

	MG_SRECOVERY	
	begin
	end
	
	PR_STRECOVERY	
	begin
	end

	PR_MAGNIFICAT	
	begin
	end

	PR_IMPOSITIO	
	begin
	end

	PR_SLOWPOISON
	begin
	end

	ALL_RESURRECTION
	begin
		PR_STRECOVERY	1
		MG_SRECOVERY	4
	end

	PR_LEXDIVINA
	begin
		AL_RUWACH	1
	end

	PR_TURNUNDEAD
	begin
		PR_LEXDIVINA		3
		ALL_RESURRECTION	1
	end

	PR_LEXAETERNA
	begin
		PR_LEXDIVINA	5
	end

	PR_KYRIE
	begin
		AL_ANGELUS	2
	end

	PR_GLORIA
	begin
		PR_KYRIE	4
		PR_MAGNIFICAT	3
	end

	PR_SUFFRAGIUM
	begin
		PR_IMPOSITIO	2
	end

	PR_ASPERSIO
	begin
		AL_HOLYWATER	1
		PR_IMPOSITIO	3
	end

	PR_BENEDICTIO
	begin
		PR_ASPERSIO	5
		PR_GLORIA	3
	end

	PR_SANCTUARY
	begin
		AL_HEAL		1
	end

	MG_SAFETYWALL
	begin
		PR_ASPERSIO	4
		PR_SANCTUARY	3
	end

	PR_MAGNUS
	begin
		PR_TURNUNDEAD	3
		PR_LEXAETERNA	1
		MG_SAFETYWALL	1
	end
}

CRUSADER
{
	CR_TRUST	
	begin
	end
	
	CR_AUTOGUARD	
	begin
	end

	KN_SPEARMASTERY	
	begin
	end
	
	AL_CURE
	begin
		CR_TRUST	5
	end

	AL_DP
	begin
		AL_CURE		1
	end

	AL_DEMONBANE
	begin
		AL_DP	3
	end

	AL_HEAL
	begin
		CR_TRUST	10
		AL_DEMONBANE	5
	end

	CR_PROVIDENCE
	begin
		AL_DP	5
		AL_HEAL	5
	end

	CR_HOLYCROSS
	begin
		CR_TRUST	7
	end

	CR_GRANDCROSS
	begin
		CR_TRUST	10
		CR_HOLYCROSS	6
	end

	CR_SHIELDCHARGE
	begin
		CR_AUTOGUARD	5
	end

	CR_SHIELDBOOMERANG
	begin
		CR_SHIELDCHARGE	3
	end

	CR_REFLECTSHIELD
	begin
		CR_SHIELDBOOMERANG	3
	end

	CR_DEVOTION
	begin
		CR_GRANDCROSS		4
		CR_REFLECTSHIELD	5
	end

	CR_DEFENDER
	begin
		CR_SHIELDBOOMERANG	1
	end

	CR_SPEARQUICKEN
	begin
		KN_SPEARMASTERY	10
	end

	KN_RIDING
	begin
		SM_ENDURE	1
	end

	KN_CAVALIERMASTERY
	begin
		KN_RIDING	1
	end
}

SAGE
{
	WZ_ESTIMATION
	begin
	end

	SA_ADVANCEDBOOK	
	begin
	end

	SA_DRAGONOLOGY
	begin
		SA_ADVANCEDBOOK	9
	end

	SA_CASTCANCEL
	begin
		SA_ADVANCEDBOOK	2
	end

	SA_FREECAST
	begin
		SA_CASTCANCEL	1
	end

	SA_AUTOSPELL
	begin
		SA_FREECAST	4
	end

	SA_MAGICROD
	begin
		SA_ADVANCEDBOOK	4
	end

	SA_SPELLBREAKER
	begin
		SA_MAGICROD	1
	end

	SA_DISPELL
	begin
		SA_SPELLBREAKER	3
	end

	SA_FLAMELAUNCHER
	begin
		SA_ADVANCEDBOOK	5
		MG_FIREBOLT	1
	end

	SA_VOLCANO
	begin
		SA_FLAMELAUNCHER	2
	end

	SA_FROSTWEAPON
	begin
		SA_ADVANCEDBOOK	5
		MG_COLDBOLT	1
	end

	SA_DELUGE
	begin
		SA_FROSTWEAPON	2
	end

	SA_LIGHTNINGLOADER
	begin
		SA_ADVANCEDBOOK		5
		MG_LIGHTNINGBOLT	1
	end

	SA_VIOLENTGALE
	begin
		SA_LIGHTNINGLOADER	2
	end

	SA_LANDPROTECTOR
	begin
		SA_VOLCANO	3
		SA_DELUGE	3
		SA_VIOLENTGALE	3	
	end

	SA_ABRACADABRA
	begin
		SA_AUTOSPELL		5
		SA_DISPELL		1
		SA_LANDPROTECTOR	1
	end

	SA_SEISMICWEAPON
	begin
		SA_ADVANCEDBOOK		5
		MG_STONECURSE		1
	end

	WZ_EARTHSPIKE
	begin
		SA_SEISMICWEAPON	1
	end

	WZ_HEAVENDRIVE
	begin
		WZ_EARTHSPIKE	1
	end
}

BARD
{
	BD_ADAPTATION	
	begin
	end

	BA_MUSICALLESSON	
	begin
	end

	BD_ENCORE
	begin
		BD_ADAPTATION	1
	end

	BA_FROSTJOKER
	begin
		BD_ENCORE	1
	end

	BA_DISSONANCE
	begin
		BD_ADAPTATION		1
		BA_MUSICALLESSON	1
	end

	BA_MUSICALSTRIKE
	begin
		BA_MUSICALLESSON	3
	end

	BA_WHISTLE
	begin
		BA_DISSONANCE	3
	end

	BA_ASSASSINCROSS
	begin
		BA_DISSONANCE	3
	end

	BA_POEMBRAGI
	begin
		BA_DISSONANCE	3
	end

	BA_APPLEIDUN
	begin
		BA_DISSONANCE	3
	end
	
	BD_LULLABY
	begin
		BA_WHISTLE	10
	end

	BD_INTOABYSS
	begin
		BD_LULLABY	1
	end

	BD_ROKISWEIL
	begin
		BA_ASSASSINCROSS	10
	end

	BD_ETERNALCHAOS
	begin
		BD_ROKISWEIL	1
	end
	
	BD_SIEGFRIED
	begin
		BA_POEMBRAGI	10
	end

	BD_RICHMANKIM
	begin
		BD_SIEGFRIED	3
	end
	
	BD_DRUMBATTLEFIELD
	begin
		BA_APPLEIDUN	10
	end

	BD_RINGNIBELUNGEN
	begin
		BD_DRUMBATTLEFIELD	3
	end
}

DANCER
{
	BD_ADAPTATION	
	begin
	end

	DC_DANCINGLESSON	
	begin
	end

	BD_ENCORE
	begin
		BD_ADAPTATION	1
	end

	DC_SCREAM
	begin
		BD_ENCORE	1
	end

	DC_UGLYDANCE
	begin
		BD_ADAPTATION		1
		DC_DANCINGLESSON	1
	end

	DC_THROWARROW
	begin
		DC_DANCINGLESSON	3
	end

	DC_HUMMING
	begin
		DC_UGLYDANCE	3
	end

	DC_DONTFORGETME
	begin
		DC_UGLYDANCE	3
	end

	DC_FORTUNEKISS
	begin
		DC_UGLYDANCE	3
	end

	DC_SERVICEFORYOU
	begin
		DC_UGLYDANCE	3
	end

	BD_LULLABY
	begin
		DC_HUMMING	10
	end

	BD_INTOABYSS
	begin
		BD_LULLABY	1
	end

	BD_ROKISWEIL
	begin
		DC_DONTFORGETME	10
	end

	BD_ETERNALCHAOS
	begin
		BD_ROKISWEIL	1
	end
	
	BD_SIEGFRIED
	begin
		DC_FORTUNEKISS	10
	end

	BD_RICHMANKIM
	begin
		BD_SIEGFRIED	3
	end
	
	BD_DRUMBATTLEFIELD
	begin
		DC_SERVICEFORYOU	10
	end

	BD_RINGNIBELUNGEN
	begin
		BD_DRUMBATTLEFIELD	3
	end
}

ALCHEMIST
{
	AM_AXEMASTERY
	begin
	end

	AM_LEARNINGPOTION	
	begin
	end

	AM_PHARMACY	
	begin
		AM_LEARNINGPOTION	5
	end

	AM_SPHEREMINE
	begin
		AM_PHARMACY	2
	end

	AM_POTIONPITCHER
	begin
		AM_PHARMACY	3
	end

	AM_DEMONSTRATION
	begin
		AM_PHARMACY	4
	end

	AM_ACIDTERROR
	begin
		AM_PHARMACY	5
	end

	AM_CANNIBALIZE
	begin
		AM_PHARMACY	6
	end

	AM_CP_HELM
	begin
		AM_PHARMACY	2
	end

	AM_CP_SHIELD
	begin
		AM_CP_HELM	3
	end

	AM_CP_ARMOR
	begin
		AM_CP_SHIELD	3
	end

	AM_CP_WEAPON
	begin
		AM_CP_ARMOR	3
	end

//	AM_BIOETHICS
//	begin
//	end

//	AM_BIOTECHNOLOGY
//	begin
//		AM_BIOETHICS	1
//	end

//	AM_CREATECREATURE
//	begin
//		AM_BIOTECHNOLOGY	7
//	end

//	AM_CULTIVATION
//	begin
//		AM_CREATECREATURE	3
//	end

//	AM_FLAMECONTROL
//	begin
//		AM_BIOTECHNOLOGY	3
//	end

	AM_CALLHOMUN
	begin
		AM_REST	1
	end

//	AM_REST
//	begin
//		AM_BIOTECHNOLOGY	5
//	end

	AM_REST
	begin
		AM_BIOETHICS	1
	end

//	AM_DRILLMASTER
//	begin
//		AM_HEALHOMUN	3
//	end

//	AM_HEALHOMUN
//	begin
//		AM_CULTIVATION	5
//	end
	
	AM_RESURRECTHOMUN
	begin
		AM_CALLHOMUN	1
	end
}

ROGUE
{
	SM_SWORD	
	begin
	end

	AC_VULTURE	
	begin
	end

	RG_SNATCHER
	begin
		TF_STEAL	1
	end

	RG_TUNNELDRIVE
	begin
		TF_HIDING	1
	end

	RG_STEALCOIN
	begin
		RG_SNATCHER	4
	end

	RG_BACKSTAP
	begin
		RG_STEALCOIN	4
	end

	RG_RAID
	begin
		RG_TUNNELDRIVE	2
		RG_BACKSTAP	2
	end

	RG_INTIMIDATE
	begin
		RG_RAID		5
		RG_BACKSTAP	4
	end

	RG_PLAGIARISM
	begin
		RG_INTIMIDATE	5
	end

	RG_STRIPHELM
	begin
		RG_STEALCOIN	2
	end

	RG_STRIPSHIELD
	begin
		RG_STRIPHELM	5
	end

	RG_STRIPARMOR
	begin
		RG_STRIPSHIELD	5
	end

	RG_STRIPWEAPON
	begin
		RG_STRIPARMOR	5
	end

	RG_GANGSTER
	begin
		RG_STRIPSHIELD	3
	end

	RG_CLEANER
	begin
		RG_GANGSTER	1
	end

	RG_FLAGGRAFFITI
	begin
		RG_CLEANER	1
	end

	RG_GRAFFITI
	begin
		RG_FLAGGRAFFITI	5
	end

	RG_COMPULSION
	begin
		RG_GANGSTER	1
	end

	AC_DOUBLE
	begin
		AC_VULTURE	10
	end

	HT_REMOVETRAP
	begin
		AC_DOUBLE	5
	end
}

MONK
{
	MO_IRONHAND
	begin
		AL_DP		10
		AL_DEMONBANE	10
	end

	MO_CALLSPIRITS
	begin
		MO_IRONHAND	2
	end

	MO_ABSORBSPIRITS
	begin
		MO_CALLSPIRITS	5
	end

	MO_EXPLOSIONSPIRITS
	begin
		MO_ABSORBSPIRITS	1
	end

	MO_INVESTIGATE
	begin
		MO_CALLSPIRITS	5
	end

	MO_FINGEROFFENSIVE
	begin	
		MO_INVESTIGATE	3
	end

	MO_DODGE
	begin
		MO_IRONHAND	5
		MO_CALLSPIRITS	5
	end

	MO_BLADESTOP
	begin
		MO_DODGE	5
	end

	MO_SPIRITSRECOVERY
	begin
		MO_BLADESTOP	2
	end

	MO_TRIPLEATTACK
	begin
		MO_DODGE	5
	end

	MO_CHAINCOMBO
	begin
		MO_TRIPLEATTACK	5
	end

	MO_COMBOFINISH
	begin
		MO_CHAINCOMBO	3
	end

	MO_STEELBODY
	begin
		MO_COMBOFINISH	3
	end

	MO_EXTREMITYFIST
	begin
		MO_EXPLOSIONSPIRITS	3
		MO_FINGEROFFENSIVE	3
	end

	MO_BODYRELOCATION
	begin
		MO_EXTREMITYFIST	3
		MO_SPIRITSRECOVERY	2
		MO_STEELBODY	3
	end
}

KNIGHT_H
{
	LK_AURABLADE
	begin
		SM_BASH		5
		SM_MAGNUM	5
		SM_TWOHAND	5
	end

	LK_PARRYING
	begin
		SM_TWOHAND		10
		SM_PROVOKE		5
		KN_TWOHANDQUICKEN	3
	end

	LK_CONCENTRATION
	begin
		KN_SPEARMASTERY		5
		KN_RIDING		1
		SM_RECOVERY		5
	end

	LK_TENSIONRELAX
	begin
		SM_PROVOKE		5
		SM_RECOVERY		10
		SM_ENDURE		3
	end

	LK_BERSERK
	begin
		JOBLEVEL		50
	end

	LK_SPIRALPIERCE
	begin
		KN_SPEARMASTERY	5
		KN_PIERCE		5
		KN_RIDING		1
		KN_SPEARSTAB	5
	end

	LK_HEADCRUSH
	begin
		KN_SPEARMASTERY	9
		KN_RIDING	1
	end

	LK_JOINTBEAT
	begin
		KN_SPEARMASTERY	9
		KN_RIDING	1
		KN_CAVALIERMASTERY	3
		LK_HEADCRUSH	3
	end
}

PRIEST_H
{
	HP_ASSUMPTIO
	begin
		AL_ANGELUS	1
		MG_SRECOVERY	3
		PR_IMPOSITIO	3
	end

	HP_BASILICA
	begin
		PR_GLORIA	2
		MG_SRECOVERY	1
		PR_KYRIE	3	
	end

	HP_MEDITATIO
	begin
		MG_SRECOVERY	5
		PR_LEXDIVINA	5
		PR_ASPERSIO	3
	end	

	HP_MANARECHARGE
	begin
		PR_MACEMASTERY	10
		AL_DEMONBANE		10
	end
}

WIZARD_H
{
	HW_SOULDRAIN
	begin
		MG_SRECOVERY	5
		MG_SOULSTRIKE	7
	end

	HW_MAGICCRASHER
	begin
		MG_SRECOVERY	1
	end

	HW_MAGICPOWER
	begin
	end

	HW_NAPALMVULCAN
	begin
		MG_NAPALMBEAT	5
	end

	HW_GANBANTEIN
	begin
		WZ_ESTIMATION	1
		WZ_ICEWALL	1
	end

	HW_GRAVITATION
	begin
		HW_MAGICCRASHER	1
		HW_MAGICPOWER	10
		WZ_QUAGMIRE	1
	end
}

CRUSADER_H
{
	PA_PRESSURE
	begin
		SM_ENDURE		5
		CR_TRUST		5
		CR_SHIELDCHARGE		2
	end	

	PA_SACRIFICE
	begin
		SM_ENDURE	1
		CR_TRUST	5
		CR_DEVOTION	3
	end

	PA_GOSPEL
	begin
		CR_TRUST	8
		AL_DP		3
		AL_DEMONBANE	5
	end

	PA_SHIELDCHAIN
	begin
		CR_SHIELDBOOMERANG	5
	end
}

MONK_H
{
	CH_PALMSTRIKE
	begin
		MO_IRONHAND	7
		MO_CALLSPIRITS	5
	end

	CH_TIGERFIST
	begin
		MO_IRONHAND	5
		MO_TRIPLEATTACK	5
		MO_CALLSPIRITS	5
		MO_COMBOFINISH	3
	end

	CH_CHAINCRUSH
	begin
		MO_IRONHAND	5
		MO_CALLSPIRITS	5
		CH_TIGERFIST	2
	end

	CH_SOULCOLLECT
	begin
		MO_CALLSPIRITS	5
		MO_ABSORBSPIRITS	1
		MO_EXPLOSIONSPIRITS	5		
	end
}

SAGE_H
{
	PF_HPCONVERSION
	begin
		MG_SRECOVERY	1
		SA_MAGICROD	1
	end

	PF_SOULCHANGE
	begin
		SA_MAGICROD		3
		SA_SPELLBREAKER		2
	end

	PF_SOULBURN
	begin
		SA_CASTCANCEL	5
		SA_MAGICROD	3
		SA_DISPELL	3
	end

	PF_MINDBREAKER
	begin
		MG_SRECOVERY	3
		PF_SOULBURN		2
	end

	PF_MEMORIZE
	begin
		SA_ADVANCEDBOOK	5
		SA_FREECAST		5
		SA_AUTOSPELL	1
	end

	PF_FOGWALL
	begin
		SA_VIOLENTGALE	2
		SA_DELUGE	2	
	end

	PF_SPIDERWEB
	begin
		SA_DRAGONOLOGY	4
	end

	PF_DOUBLECASTING
	begin
		SA_AUTOSPELL	1
	end
}

ASSASSIN_H
{
	ASC_KATAR
	begin
		TF_DOUBLE	5
		AS_KATAR	7
	end

	ASC_BREAKER
	begin
		TF_DOUBLE			5
		TF_POISON			5
		AS_CLOAKING			3
		AS_ENCHANTPOISON	6
	end

	ASC_EDP
	begin
		ASC_CDP		1
	end

	ASC_CDP
	begin
		TF_POISON			10
		TF_DETOXIFY			1
		AS_ENCHANTPOISON	5
	end

	ASC_METEORASSAULT
	begin
		AS_KATAR		5
		AS_RIGHT		3
		AS_SONICBLOW	5
		ASC_BREAKER		1
	end
}

HUNTER_H
{
	SN_SIGHT
	begin
		AC_CONCENTRATION	10
		AC_VULTURE			10
		AC_OWL				10
		HT_FALCON			1
	end

	SN_FALCONASSAULT
	begin
		AC_VULTURE		5
		HT_FALCON		1
		HT_BLITZBEAT	5
		HT_STEELCROW	3
	end

	SN_SHARPSHOOTING
	begin
		AC_DOUBLE			5
		AC_CONCENTRATION	10
	end

	SN_WINDWALK
	begin
		AC_CONCENTRATION	9
	end
}

BLACKSMITH_H
{
	WS_MELTDOWN
	begin
		BS_SKINTEMPER		3
		BS_HILTBINDING		1
		BS_WEAPONRESEARCH	5
		BS_OVERTHRUST		3
	end

//	WS_CREATECOIN
//	begin
//		BS_IRON				5
//		BS_STEEL			5
//		BS_ENCHANTEDSTONE	3
//		BS_ORIDEOCON		2
//	end

//	WS_CREATENUGGET
//	begin
//		BS_ORIDEOCON		3
//		BS_FINDINGORE		1
//		BS_WEAPONRESEARCH	5
//	end

	WS_CARTBOOST
	begin
		MC_PUSHCART			5
		MC_CARTREVOLUTION	1
		MC_CHANGECART		1
		BS_HILTBINDING		1
	end

//	WS_SYSTEMCREATE
//	begin
//		BS_WEAPONRESEARCH	10
//		BS_WEAPONPERFECT	3
//	end

	WS_WEAPONREFINE
	begin
		BS_WEAPONRESEARCH	10
	end

	WS_CARTTERMINATION
	begin
		MC_MAMMONITE		10
		BS_HAMMERFALL		5
		WS_CARTBOOST		1
	end

	WS_OVERTHRUSTMAX
	begin
		BS_OVERTHRUST		5
	end
}

ROGUE_H
{
	ST_CHASEWALK
	begin
		TF_HIDING		5
		RG_TUNNELDRIVE	3
	end

	ST_REJECTSWORD
	begin
	end

	ST_PRESERVE
	begin
		RG_PLAGIARISM	10
	end

	ST_FULLSTRIP
	begin
		RG_STRIPARMOR	5
		RG_STRIPHELM	5
		RG_STRIPSHIELD	5
		RG_STRIPWEAPON	5
	end
}

BARD_H
{
	CG_ARROWVULCAN
	begin
		AC_DOUBLE			5
		AC_SHOWER			5
		BA_MUSICALSTRIKE	1
	end

	CG_MOONLIT
	begin
		AC_CONCENTRATION	5
		BA_MUSICALLESSON	7
	end

	CG_MARIONETTE
	begin
		AC_CONCENTRATION	10
		BA_MUSICALLESSON	5
	end

	CG_LONGINGFREEDOM
	begin
		BA_DISSONANCE		3
		BA_MUSICALLESSON	10
		CG_MARIONETTE		1
	end

	CG_HERMODE
	begin
		AC_CONCENTRATION	10
		BA_MUSICALLESSON	10
	end

	CG_TAROTCARD
	begin
		AC_CONCENTRATION	10
		BA_DISSONANCE		3
	end
}

DANCER_H
{
	CG_ARROWVULCAN
	begin
		AC_DOUBLE			5
		AC_SHOWER			5
		DC_THROWARROW		1
	end

	CG_MOONLIT
	begin
		AC_CONCENTRATION	5
		DC_DANCINGLESSON	7
	end

	CG_MARIONETTE
	begin
		AC_CONCENTRATION	10
		DC_DANCINGLESSON	5
	end

	CG_LONGINGFREEDOM
	begin
		DC_UGLYDANCE		3
		DC_DANCINGLESSON	10
		CG_MARIONETTE		1
	end

	CG_HERMODE
	begin
		AC_CONCENTRATION	10
		DC_DANCINGLESSON	10
	end

	CG_TAROTCARD
	begin
		AC_CONCENTRATION	10
		DC_UGLYDANCE		3
	end
}

ALCHEMIST_H
{
	CR_SLIMPITCHER
	begin
		AM_POTIONPITCHER	5
	end

	CR_FULLPROTECTION
	begin
		AM_CP_HELM		5
		AM_CP_SHIELD	5
		AM_CP_ARMOR		5
		AM_CP_WEAPON	5
	end

	CR_ACIDDEMONSTRATION
	begin
		AM_DEMONSTRATION	5
		AM_ACIDTERROR		5
	end

	CR_CULTIVATION
	begin
	end
}

TAEKWON
{
	TK_RUN
	begin
	end

	TK_HIGHJUMP
	begin
	end

	TK_STORMKICK
	begin
	end

	TK_READYSTORM
	begin
		TK_STORMKICK	1
	end

	TK_DOWNKICK
	begin
	end

	TK_READYDOWN
	begin
		TK_DOWNKICK		1
	end

	TK_TURNKICK
	begin
	end

	TK_READYTURN
	begin
		TK_TURNKICK		1
	end

	TK_COUNTER
	begin
	end

	TK_READYCOUNTER
	begin
		TK_COUNTER		1
	end

	TK_JUMPKICK
	begin
	end

	TK_DODGE
	begin
		TK_JUMPKICK		7
	end

	TK_HPTIME
	begin
	end

	TK_SPTIME
	begin
	end

	TK_POWER
	begin
	end

	TK_SEVENWIND
	begin
		TK_HPTIME	5
		TK_SPTIME	5
		TK_POWER	5
	end

	TK_MISSION
	begin
		TK_POWER	5
	end
}

STAR
{
	SG_FEEL
	begin
	end

	SG_SUN_WARM
	begin
		SG_FEEL	1
	end

	SG_MOON_WARM
	begin
		SG_FEEL	2
	end

	SG_STAR_WARM
	begin
		SG_FEEL	3
	end

	SG_HATE
	begin
	end

	SG_SUN_ANGER
	begin
		SG_HATE	1
	end

	SG_MOON_ANGER
	begin
		SG_HATE	2
	end

	SG_STAR_ANGER
	begin
		SG_HATE	3
	end

	SG_SUN_COMFORT
	begin
		SG_FEEL	1
	end

	SG_MOON_COMFORT
	begin
		SG_FEEL	2
	end

	SG_STAR_COMFORT
	begin
		SG_FEEL	3
	end

	SG_SUN_BLESS
	begin
		SG_HATE	1
		SG_FEEL	1
	end

	SG_MOON_BLESS
	begin
		SG_HATE	2
		SG_FEEL	2
	end

	SG_STAR_BLESS
	begin
		SG_HATE	3
		SG_FEEL	3
	end

	SG_DEVIL
	begin
	end

	SG_FRIEND
	begin
	end

	SG_KNOWLEDGE
	begin
	end

}

LINKER
{
	SL_ALCHEMIST
	begin
	end

	SL_MONK
	begin
	end

	SL_STAR
	begin
	end

	SL_SAGE
	begin
	end

	SL_CRUSADER
	begin
	end

	SL_SUPERNOVICE
	begin
	end

	SL_KNIGHT
	begin
		SL_CRUSADER	1
	end

	SL_WIZARD
	begin
		SL_SAGE 1
	end

	SL_PRIEST
	begin
		SL_MONK 1
	end

	SL_BARDDANCER
	begin
	end

	SL_ROGUE
	begin
		SL_ASSASIN 1
	end

	SL_ASSASIN
	begin
	end

	SL_BLACKSMITH
	begin
		SL_ALCHEMIST 1
	end

	SL_HUNTER
	begin
		SL_BARDDANCER 1
	end

	SL_SOULLINKER
	begin
		SL_STAR	1
	end

	SL_HIGH
	begin
		SL_SUPERNOVICE 5
	end

	SL_DEATHKNIGHT
	begin
		SL_STAR 5
	end

	SL_COLLECTOR
	begin
		SL_SOULLINKER 5
	end

	SL_NINJA
	begin
		SL_HIGH 5
	end

	SL_GUNNER
	begin
		SL_HUNTER 5
	end

	SL_KAIZEL
	begin
		SL_PRIEST 1
	end

	SL_KAAHI
	begin
		SL_PRIEST 1
		SL_MONK 1
		SL_CRUSADER 1
	end

	SL_KAUPE
	begin
		SL_ASSASIN 1
		SL_ROGUE 1
	end

	SL_KAITE
	begin
		SL_WIZARD 1
		SL_SAGE 1
	end

	SL_KAINA
	begin
		TK_SPTIME 1
	end

	SL_STIN
	begin
		SL_WIZARD 1
	end

	SL_STUN
	begin
		SL_WIZARD 1
	end

	SL_SMA
	begin
		SL_STIN 7
		SL_STUN 7
	end

	SL_SWOO
	begin
		SL_PRIEST 1
	end

	SL_SKE
	begin
		SL_KNIGHT 1
	end

	SL_SKA
	begin
		SL_MONK 1
	end
}

GANGSI
{
	MB_FIGHTING
	begin
	end

	MB_NEUTRAL
	begin
		MB_FIGHTING 1
	end
	
	MB_TAIMING_PUTI
	begin
		MB_PETPITCHER 1
	end

	MB_CARDPITCHER
	begin
		MB_PETPITCHER 1
	end

	MB_PETPITCHER
	begin
		MB_FIGHTING 1
	end

	MB_BODYSTUDY
	begin
		MB_PETPITCHER 1
	end

	MB_BODYALTER
	begin
		MB_BODYSTUDY 9
	end

	MB_PETMEMORY
	begin
		MB_PETPITCHER 1
	end

	MB_M_TELEPORT
	begin
		MB_FIGHTING 1
	end

	MB_B_GAIN
	begin
		MB_M_TELEPORT 1
	end

	MB_M_GAIN
	begin
		MB_M_TELEPORT 1
	end

	MB_MISSION
	begin
		MB_FIGHTING 5
	end

	MB_MUNAKBALL
	begin
		MB_PETMEMORY 1
	end

	MB_SCROLL
	begin
		MB_MUNAKBALL 10
		JOBLEVEL 40
	end

	MB_B_GATHERING
	begin
		MB_B_DRIFT 1
	end

	MB_M_GATHERING
	begin
		MB_B_GATHERING 5
	end

	MB_B_EXCLUDE
	begin
		MB_B_DRIFT 1
	end

	MB_B_DRIFT
	begin
		MB_FIGHTING 1
	end

	MB_B_WALLRUSH
	begin
		MB_B_DRIFT 1
	end

	MB_M_WALLRUSH
	begin
		MB_B_DRIFT 1
	end

	MB_B_WALLSHIFT
	begin
		MB_B_WALLRUSH 7
	end

	MB_M_WALLCRASH
	begin
		MB_M_WALLRUSH 7
	end

	MB_M_REINCARNATION
	begin
		MB_B_DRIFT 1
	end

	MB_B_EQUIP
	begin
		MB_BODYALTER 1
		MB_B_WALLSHIFT 5
		MB_M_WALLCRASH 7
		MB_B_EXCLUDE 5
		MB_M_REINCARNATION 5
		MB_PETPITCHER 10
	end
}

DEATHKNIGHT
{
	DE_PASSIVE
	begin		
	end

	DE_PATTACK
	begin
		DE_PASSIVE 1
	end

	DE_PSPEED
	begin
		DE_PASSIVE 1
	end

	DE_PDEFENSE
	begin
		DE_PASSIVE 1
	end

	DE_PCRITICAL
	begin
		DE_PASSIVE 1
	end

	DE_PHP
	begin
		DE_PASSIVE 1
	end

	DE_PSP
	begin
		DE_PASSIVE 1
	end

	DE_RESET
	begin
		DE_PTRIPLE 1
	end

	DE_RANKING
	begin
		DE_PASSIVE 1
	end

	DE_PTRIPLE
	begin
		DE_PATTACK 1
		DE_PSPEED 1
		DE_PDEFENSE 1
		DE_PCRITICAL 1
		DE_PHP 1
		DE_PSP 1
	end

	DE_ENERGY
	begin
	end

	DE_NIGHTMARE
	begin
		DE_ENERGY 3
	end

	DE_SLASH
	begin
		DE_ENERGY 5
	end

	DE_COIL
	begin
		DE_ENERGY 3
	end

	DE_WAVE
	begin
		DE_ENERGY 3
	end

	DE_REBIRTH
	begin
		DE_ENERGY 5
	end

	DE_AURA
	begin
		DE_ENERGY 3
	end

	DE_FREEZER
	begin
		DE_ENERGY 5
	end

	DE_CHANGEATTACK
	begin
		DE_ENERGY 5
	end

	DE_POISON
	begin
		DE_ENERGY 5
	end

	DE_INSTANT
	begin
		DE_CHANGEATTACK 1
	end

	DE_WARNING
	begin
		DE_INSTANT 5
	end

	DE_RANKEDKNIFE
	begin
		DE_ENERGY 5
	end

	DE_RANKEDGRADIUS
	begin
		DE_RANKEDKNIFE 5
	end

	DE_GAUGE
	begin
	end

	DE_GTIME
	begin
		DE_GAUGE 1
	end

	DE_GPAIN
	begin
		DE_GAUGE 1
	end

	DE_GSKILL
	begin
		DE_GAUGE 1
	end

	DE_GKILL
	begin
		DE_GAUGE 1
	end

	DE_ACCEL
	begin
		DE_GAUGE 1
	end

	DE_BLOCKDOUBLE
	begin
		DE_ACCEL 5
	end

	DE_BLOCKMELEE
	begin
		DE_BLOCKDOUBLE 1
	end

	DE_BLOCKFAR
	begin
		DE_BLOCKDOUBLE 1
	end

	DE_FRONTATTACK
	begin
		DE_GAUGE 1
	end

	DE_DANGERATTACK
	begin
		DE_GAUGE 1
	end

	DE_TWINATTACK
	begin
		DE_GAUGE 1
	end

	DE_WINDATTACK
	begin
		DE_GAUGE 1
	end

	DE_WATERATTACK
	begin
		DE_GAUGE 1
	end
}

COLLECTOR
{
	DA_ENERGY
	begin		
	end

	DA_CLOUD
	begin	
		DA_ENERGY 5
	end

	DA_FIRSTSLOT
	begin	
		DA_ENERGY 5	
	end

	DA_HEADDEF
	begin
		DA_ENERGY 5
	end

	DA_SPACE
	begin
		DA_ENERGY 5
	end

	DA_TRANSFORM
	begin
		DA_ENERGY 5
	end

	DA_EXPLOSION
	begin	
		DA_TRANSFORM 1
	end

	DA_REWARD
	begin		
		DA_TRANSFORM 1
	end

	DA_CRUSH
	begin
		DA_TRANSFORM 1
	end

	DA_ITEMREBUILD
	begin
		DA_TRANSFORM 1
	end

	DA_ILLUSION
	begin
		DA_REVENGE 1
	end

	DA_NUETRALIZE
	begin
		DA_REVENGE 1
	end

	DA_RUNNER
	begin
		DA_ENERGY 5
	end

	DA_TRANSFER
	begin
		DA_ENERGY 5
	end

	DA_WALL
	begin
		DA_REVENGE 1
	end

	DA_REVENGE
	begin
		DA_ENERGY 5
	end

	DA_EARPLUG
	begin
		DA_REVENGE 1
	end

	DA_CONTRACT
	begin
		DA_MAGICCART 5
	end

	DA_BLACK
	begin
		DA_CONTRACT 1	
	end

	DA_DREAM
	begin
		DA_CONTRACT 1	
	end

	DA_MAGICCART
	begin
	end

	DA_COPY
	begin
		DA_MAGICCART 5
	end

	DA_CRYSTAL
	begin
		DA_MAGICCART 5
	end

	DA_EXP
	begin
		DA_MAGICCART 5
	end

	DA_REBUILD
	begin
		DA_MAGICCART 5
	end

	DA_EDARKNESS
	begin
		DA_MAGICCART 5	
	end

	DA_EGUARDIAN
	begin		
		DA_MAGICCART 5
	end

	DA_TIMEOUT
	begin
		DA_MAGICCART 5
	end

	DA_ZENYRANK
	begin
		DA_MAGICCART 5
	end

	DA_CARTSWING
	begin
		DA_MAGICCART 5		
	end
}

GUNSLINGER
{
	GS_GLITTERING
	begin

	end

	GS_FLING
	begin
		GS_GLITTERING	1
	end

	GS_TRIPLEACTION
	begin
		GS_GLITTERING	1
		GS_CHAINACTION	10
	end

	GS_BULLSEYE
	begin
		GS_GLITTERING	5
		GS_TRACKING		10	
	end

	GS_MADNESSCANCEL
	begin
		GS_GLITTERING	4
		GS_GATLINGFEVER	10
	end

	GS_ADJUSTMENT
	begin
		GS_GLITTERING	4
		GS_DISARM		5
	end

	GS_INCREASING
	begin
		GS_GLITTERING	2
		GS_SNAKEEYE		10
	end

	GS_MAGICALBULLET
	begin
		GS_GLITTERING	1
	end

	GS_CRACKER
	begin
		GS_GLITTERING	1
	end

	GS_SINGLEACTION
	begin
	end

	GS_SNAKEEYE
	begin
	end

	GS_CHAINACTION
	begin
		GS_SINGLEACTION	1
	end

	GS_TRACKING
	begin
		GS_SINGLEACTION	5
	end

	GS_DISARM
	begin
		GS_TRACKING	7
	end

	GS_PIERCINGSHOT
	begin
		GS_TRACKING	5
	end

	GS_RAPIDSHOWER
	begin
		GS_CHAINACTION	3
	end

	GS_DESPERADO
	begin
		GS_RAPIDSHOWER	5
	end

	GS_GATLINGFEVER
	begin
		GS_RAPIDSHOWER	7
		GS_DESPERADO	5
	end

	GS_DUST
	begin
		GS_SINGLEACTION	5
	end

	GS_FULLBUSTER
	begin
		GS_DUST	3
	end

	GS_SPREADATTACK
	begin
		GS_FULLBUSTER	5
	end

	GS_GROUNDDRIFT
	begin
		GS_FULLBUSTER	5
		GS_SPREADATTACK	7
	end
}

NINJA
{
	NJ_TOBIDOUGU
	begin
	end

	NJ_SYURIKEN
	begin
		NJ_TOBIDOUGU	1
	end

	NJ_KUNAI
	begin
		NJ_SYURIKEN		5
	end

	NJ_HUUMA
	begin
		NJ_TOBIDOUGU	5
		NJ_KUNAI		5
	end

	NJ_ZENYNAGE
	begin
		NJ_TOBIDOUGU	10
		NJ_HUUMA		5
	end

	NJ_TATAMIGAESHI
	begin
	end

	NJ_KASUMIKIRI
	begin
		NJ_SHADOWJUMP 1
	end

	NJ_SHADOWJUMP
	begin
		NJ_TATAMIGAESHI	1
	end

	NJ_KIRIKAGE
	begin
		NJ_KASUMIKIRI	5
	end

	NJ_UTSUSEMI
	begin
		NJ_SHADOWJUMP	5
	end

	NJ_BUNSINJYUTSU
	begin
		NJ_NEN			1
		NJ_UTSUSEMI		4
		NJ_KIRIKAGE		3
	end

	NJ_NINPOU
	begin
	end

	NJ_KOUENKA
	begin
		NJ_NINPOU		1
	end

	NJ_KAENSIN
	begin
		NJ_KOUENKA		5
	end

	NJ_BAKUENRYU
	begin
		NJ_NINPOU		10
		NJ_KAENSIN		7
	end

	NJ_HYOUSENSOU
	begin
		NJ_NINPOU		1
	end

	NJ_SUITON
	begin
		NJ_HYOUSENSOU	5
	end

	NJ_HYOUSYOURAKU
	begin
		NJ_NINPOU		10
		NJ_SUITON		7
	end

	NJ_RAIGEKISAI
	begin
		NJ_HUUJIN		5	
	end

	NJ_HUUJIN
	begin
		NJ_NINPOU	1
	end

	NJ_KAMAITACHI
	begin
		NJ_NINPOU		10
		NJ_RAIGEKISAI	5
	end

	NJ_ISSEN
	begin
		NJ_TOBIDOUGU		7
		NJ_NEN			1
		NJ_KIRIKAGE		5
	end

	NJ_NEN
	begin
		NJ_NINPOU		5
	end
}

SUPERNOVICE2
{

WZ_EARTHSPIKE
	begin
		MG_STONECURSE	1
	end


WZ_HEAVENDRIVE
	begin
		WZ_EARTHSPIKE	3
	end


WZ_QUAGMIRE
	begin
		WZ_HEAVENDRIVE	1	
	end


WZ_ICEWALL
	begin
		MG_STONECURSE	1
		MG_FROSTDIVER	1
	end

WZ_FROSTNOVA
	begin
		WZ_ICEWALL	1
	end


WZ_SIGHTRASHER
	begin
		MG_SIGHT		1
		MG_LIGHTNINGBOLT	1
	end

WZ_JUPITEL
	begin
		MG_NAPALMBEAT		1
		MG_LIGHTNINGBOLT	1
	end

WZ_FIREPILLAR
	begin
		MG_FIREWALL	1
	end

WZ_WATERBALL
	begin
		MG_COLDBOLT		1
		MG_LIGHTNINGBOLT	1
	end


HW_MAGICCRASHER
	begin
		MG_SRECOVERY	1
	end


HT_SKIDTRAP
	begin
	end


HT_FLASHER
	begin
		HT_SKIDTRAP	1
	end

HT_SANDMAN
	begin
		HT_FLASHER	1
	end



	HT_FREEZINGTRAP
	begin
		HT_FLASHER	1
	end


BS_HILTBINDING	
	begin
	end


BS_WEAPONRESEARCH
	begin
		BS_HILTBINDING	1
	end


AS_ENCHANTPOISON
	begin
		TF_POISON	1
	end


PR_SANCTUARY
	begin
		AL_HEAL		1
	end


PR_STRECOVERY	
	begin
	end

PR_IMPOSITIO	
	begin
	end


PR_GLORIA
	begin
		PR_SANCTUARY	7
	end


CR_TRUST	
	begin
	end


CR_HOLYCROSS
	begin
		CR_TRUST	7
	end

AM_AXEMASTERY
	begin
	end


RG_TUNNELDRIVE
	begin
		TF_HIDING	1
	end


MO_IRONHAND
	begin
		AL_DP		10
		AL_DEMONBANE	10
	end


MO_CALLSPIRITS
	begin
		MO_IRONHAND	2
	end


MO_ABSORBSPIRITS
	begin
		MO_CALLSPIRITS	5
	end
WZ_ESTIMATION
	begin
	end

}


KAGEROU
{
	KO_YAMIKUMO
		begin
			NJ_KIRIKAGE 5
		end

	KO_RIGHT
		begin
		end

	KO_LEFT
		begin
		end

	KO_JYUMONJIKIRI
		begin
			KO_YAMIKUMO 1
		end

	KO_SETSUDAN
		begin
			KO_JYUMONJIKIRI 2
		end

	KO_BAKURETSU
		begin
			NJ_KUNAI 5
		end

	KO_HAPPOKUNAI
		begin
			KO_BAKURETSU 1
		end

	KO_MUCHANAGE
		begin
			KO_MAKIBISHI 3
		end

	KO_HUUMARANKA
		begin
			NJ_HUUMA 5
		end

	KO_MAKIBISHI
		begin
			NJ_ZENYNAGE 1
		end

	KO_MEIKYOUSISUI
		begin
			NJ_NINPOU 10
		end

	KO_ZANZOU
		begin
			NJ_UTSUSEMI 1
		end

	KO_KYOUGAKU
		begin
			KO_GENWAKU 2
		end

	KO_JYUSATSU
		begin
			KO_KYOUGAKU 3
		end

	KO_GENWAKU
		begin
			NJ_UTSUSEMI 1
		end

	KO_IZAYOI
		begin
			NJ_NINPOU 5
		end

	KO_KAHU_ENTEN
		begin
		end

	KO_HYOUHU_HUBUKI
		begin
		end

	KO_KAZEHU_SEIRAN
		begin
		end

	KO_DOHU_KOUKAI
		begin
		end

	KO_KAIHOU
		begin
			KO_KAHU_ENTEN 1
			KO_HYOUHU_HUBUKI 1
			KO_KAZEHU_SEIRAN 1
			KO_DOHU_KOUKAI 1
		end

	KO_ZENKAI
		begin
			KO_KAIHOU 1
			KO_IZAYOI 1
		end

	KG_KAGEHUMI
		begin
			KO_ZANZOU 1
		end

	KG_KYOMU
		begin
			KG_KAGEHUMI 2
		end

	KG_KAGEMUSYA
		begin
			KG_KYOMU 3
		end


}


OBORO
{
	KO_YAMIKUMO
		begin
			NJ_KIRIKAGE 5
		end

	KO_RIGHT
		begin
		end

	KO_LEFT
		begin
		end

	KO_JYUMONJIKIRI
		begin
			KO_YAMIKUMO 1
		end

	KO_SETSUDAN
		begin
			KO_JYUMONJIKIRI 2
		end

	KO_BAKURETSU
		begin
			NJ_KUNAI 5
		end

	KO_HAPPOKUNAI
		begin
			KO_BAKURETSU 1
		end

	KO_MUCHANAGE
		begin
			KO_MAKIBISHI 3
		end

	KO_HUUMARANKA
		begin
			NJ_HUUMA 5
		end

	KO_MAKIBISHI
		begin
			NJ_ZENYNAGE 1
		end

	KO_MEIKYOUSISUI
		begin
			NJ_NINPOU 10
		end

	KO_ZANZOU
		begin
			NJ_UTSUSEMI 1
		end

	KO_KYOUGAKU
		begin
			KO_GENWAKU 2
		end

	KO_JYUSATSU
		begin
			KO_KYOUGAKU 3
		end

	KO_GENWAKU
		begin
			NJ_UTSUSEMI 1
		end

	KO_IZAYOI
		begin
			NJ_NINPOU 5
		end

	KO_KAHU_ENTEN
		begin
		end

	KO_HYOUHU_HUBUKI
		begin
		end

	KO_KAZEHU_SEIRAN
		begin
		end

	KO_DOHU_KOUKAI
		begin
		end

	KO_KAIHOU
		begin
			KO_KAHU_ENTEN 1
			KO_HYOUHU_HUBUKI 1
			KO_KAZEHU_SEIRAN 1
			KO_DOHU_KOUKAI 1
		end

	KO_ZENKAI
		begin
			KO_KAIHOU 1
			KO_IZAYOI 1
		end

	OB_ZANGETSU
		begin
			KO_GENWAKU 1
		end

	OB_AKAITSUKI
		begin
			OB_ZANGETSU 2
		end


	OB_OBOROGENSOU
		begin
			OB_AKAITSUKI 3
		end
}
REBELLION
{

	RL_D_TAIL
		begin
			RL_C_MARKER 1
			RL_H_MINE 3
		end


	RL_R_TRIP	
		begin	
			RL_FIRE_RAIN 1
		end


	RL_RICHS_COIN
		begin
			GS_GLITTERING 5
		end

	
	RL_MASS_SPIRAL
		begin
			GS_PIERCINGSHOT 1
		end


	RL_B_TRAP	
		begin
		end


	RL_BANISHING_BUSTER
		begin
			RL_S_STORM 1
		end


	RL_S_STORM
		begin
			GS_DISARM 1
			GS_DUST 1
		end


	RL_SLUGSHOT
		begin	
			RL_BANISHING_BUSTER 3
		end


	RL_AM_BLAST
		begin
			RL_MASS_SPIRAL 1
		end

	
	RL_E_CHAIN
		begin
			GS_CHAINACTION 10
		end


	RL_QD_SHOT
		begin
			RL_E_CHAIN 1
		end


	RL_C_MARKER
		begin
			GS_INCREASING 1
		end

	
	RL_FIREDANCE
		begin
			RL_FALLEN_ANGEL 1
		end

	
	RL_FIRE_RAIN
		begin
			GS_GATLINGFEVER 1
		end


	RL_FALLEN_ANGEL
		begin
			GS_DESPERADO 10
		end


	RL_P_ALTER
		begin
		end

	
	RL_FLICKER
		begin
			GS_FLING 1
		end


	RL_H_MINE
		begin
			GS_SPREADATTACK 1
		end

	
	RL_HAMMER_OF_GOD
		begin
			RL_AM_BLAST 3
		end

	
	RL_HEAT_BARREL
		begin
			RL_FIREDANCE 2
		end
			
}


DO_SUMMONER
{
	SU_BASIC_SKILL
	begin
	end

	SU_BITE
	begin
		SU_BASIC_SKILL	1
	end

	SU_HIDE
	begin
		SU_BITE	1
	end

	SU_SCRATCH
	begin
		SU_HIDE	1
	end

	SU_STOOP
	begin
		SU_SCRATCH	3
	end

	SU_LOPE
	begin
		SU_STOOP	1
	end

	SU_SPRITEMABLE
	begin
		SU_LOPE	3
	end

	SU_POWEROFLAND
	begin
		SU_CN_POWDERING	3
	end

	SU_SV_STEMSPEAR
	begin
		SU_SPRITEMABLE	1
	end

	SU_CN_POWDERING
	begin
		SU_CN_METEOR	3
	end

	SU_CN_METEOR
	begin
		SU_SV_ROOTTWIST	3
	end

	SU_SV_ROOTTWIST
	begin
		SU_SV_STEMSPEAR	3
	end

	SU_POWEROFLIFE
	begin
		SU_LUNATICCARROTBEAT	3
	end

	SU_SCAROFTAROU
	begin
		SU_ARCLOUSEDASH	3
	end

	SU_PICKYPECK
	begin
		SU_SPRITEMABLE	1
	end

	SU_ARCLOUSEDASH
	begin
		SU_PICKYPECK	3
	end

	SU_LUNATICCARROTBEAT
	begin
		SU_SCAROFTAROU	3
	end

	SU_POWEROFSEA
	begin
		SU_TUNAPARTY	3
	end

	SU_TUNABELLY
	begin
		SU_BUNCHOFSHRIMP	3
	end

	SU_TUNAPARTY
	begin
		SU_TUNABELLY	3
	end

	SU_BUNCHOFSHRIMP
	begin
		SU_FRESHSHRIMP	3
	end

	SU_FRESHSHRIMP
	begin
		SU_SPRITEMABLE	1
	end

	SU_SOULATTACK
	begin
		SU_SPRITEMABLE	1
	end

	SU_POWEROFFLOCK
	begin
		SU_HISS	5
	end

	SU_SVG_SPIRIT
	begin
		SU_POWEROFFLOCK	5
	end

	SU_HISS
	begin
		SU_POWEROFLIFE	1
	end

	SU_NYANGGRASS
	begin
		SU_MEOWMEOW	5
	end

	SU_GROOMING
	begin
		SU_POWEROFSEA	1
	end

	SU_PURRING
	begin
		SU_GROOMING	5
	end

	SU_SHRIMPARTY
	begin
		SU_PURRING	5
	end

	SU_SPIRITOFLIFE
	begin
		SU_SVG_SPIRIT	5
	end

	SU_MEOWMEOW
	begin
		SU_CHATTERING	5
	end

	SU_SPIRITOFLAND
	begin
		SU_NYANGGRASS	5
	end

	SU_CHATTERING
	begin
		SU_POWEROFLAND	1
	end

	SU_SPIRITOFSEA
	begin
		SU_SHRIMPARTY	5
	end

	WE_CALLBABY
	begin
	end
}


STAR_EMPEROR
{
	SJ_LIGHTOFMOON
	begin
		SJ_FULLMOONKICK	3
	end

	SJ_LUNARSTANCE
	begin
		SJ_DOCUMENT	1
	end

	SJ_FULLMOONKICK
	begin
		SJ_NEWMOONKICK	7
	end

	SJ_LIGHTOFSTAR
	begin
		SJ_FALLINGSTAR	3
	end

	SJ_STARSTANCE
	begin
		SJ_DOCUMENT	1
	end

	SJ_NEWMOONKICK
	begin
		SJ_LUNARSTANCE	1
	end

	SJ_FLASHKICK
	begin
		SJ_STARSTANCE	1
	end

	SJ_STAREMPEROR
	begin
		SJ_NOVAEXPLOSING	5
		SJ_UNIVERSESTANCE	3
	end

	SJ_NOVAEXPLOSING
	begin
		SJ_UNIVERSESTANCE	1
	end

	SJ_UNIVERSESTANCE
	begin
		SJ_LUNARSTANCE	3
		SJ_STARSTANCE	3
		SJ_SUNSTANCE	3
	end

	SJ_FALLINGSTAR
	begin
		SJ_FLASHKICK	7
	end

	SJ_GRAVITYCONTROL
	begin
		SJ_UNIVERSESTANCE	1
	end

	SJ_BOOKOFDIMENSION
	begin
		SJ_STAREMPEROR	3
		SJ_DOCUMENT	3
	end

	SJ_BOOKOFCREATINGSTAR
	begin
		SJ_STAREMPEROR	3
		SJ_DOCUMENT	3
	end

	SJ_DOCUMENT
	begin
		SG_FEEL	3
		SG_HATE	3
	end

	SJ_PURIFY
	begin
		SG_DEVIL	10
	end

	SJ_LIGHTOFSUN
	begin
		SJ_SOLARBURST	3
	end

	SJ_SUNSTANCE
	begin
		SJ_DOCUMENT	1
	end

	SJ_SOLARBURST
	begin
		SJ_PROMINENCEKICK	7
	end

	SJ_PROMINENCEKICK
	begin
		SJ_SUNSTANCE	1
	end
}


SOUL_REAPER
{
	SP_SOULGOLEM
	begin
		SP_SOULREVOLVE	2
	end

	SP_SOULSHADOW
	begin
		SP_SOULUNITY	5
	end

	SP_SOULFALCON
	begin
		SP_SOULREVOLVE	2
	end

	SP_SOULFAIRY
	begin
		SP_SOULUNITY	5
	end

	SP_CURSEEXPLOSION
	begin
		SP_SOULCURSE	3
	end

	SP_SOULCURSE
	begin
		SP_SOULREAPER	3
	end

	SP_SPA
	begin
		SP_SHA	1
	end

	SP_SHA
	begin
		SP_SOULREAPER	3
	end

	SP_SWHOO
	begin
		SP_SPA	3
	end

	SP_SOULUNITY
	begin
		SP_SOULENERGY	3
	end

	SP_SOULDIVISION
	begin
		SP_SPA	5
		SP_SHA	5
	end

	SP_SOULREAPER
	begin
		SP_SOULCOLLECT	1
	end

	SP_SOULREVOLVE
	begin
		SP_SOULENERGY	3
		SP_KAUTE	3
	end

	SP_SOULCOLLECT
	begin
	end

	SP_SOULEXPLOSION
	begin
		SP_SOULGOLEM	1
		SP_SOULSHADOW	1
		SP_SOULFALCON	1
		SP_SOULFAIRY	1
		SP_CURSEEXPLOSION	2
	end

	SP_SOULENERGY
	begin
		SP_SOULCOLLECT	1
	end

	SP_KAUTE
	begin
		SP_SOULENERGY	1
	end
}


Inherit		NOVICE_H	NOVICE

Inherit		SUPERNOVICE	NOVICE
//Inherit		SUPERNOVICE	SWORDMAN
Inherit		SUPERNOVICE	ACOLYTE
Inherit		SUPERNOVICE	MAGICIAN
Inherit		SUPERNOVICE	MERCHANT
//Inherit		SUPERNOVICE	ARCHER
Inherit		SUPERNOVICE	THIEF

Inherit		SWORDMAN	NOVICE
Inherit		ACOLYTE		NOVICE
Inherit		MAGICIAN	NOVICE
Inherit		MERCHANT	NOVICE
Inherit		ARCHER		NOVICE
Inherit		THIEF		NOVICE

Inherit		GUNSLINGER	NOVICE
Inherit		NINJA		NOVICE

Inherit		KNIGHT		SWORDMAN
Inherit		CRUSADER	SWORDMAN
Inherit		SWORDMAN_H	SWORDMAN
Inherit		KNIGHT_H	KNIGHT		
Inherit		CRUSADER_H	CRUSADER		

Inherit		PRIEST		ACOLYTE
Inherit		MONK		ACOLYTE
Inherit		ACOLYTE_H	ACOLYTE
Inherit		PRIEST_H	PRIEST		
Inherit		MONK_H		MONK			

Inherit		WIZARD		MAGICIAN
Inherit		SAGE		MAGICIAN
Inherit		MAGICIAN_H	MAGICIAN
Inherit		WIZARD_H	WIZARD	
Inherit		SAGE_H		SAGE	

Inherit		BLACKSMITH	MERCHANT
Inherit		ALCHEMIST	MERCHANT
Inherit		MERCHANT_H	MERCHANT
Inherit		BLACKSMITH_H	BLACKSMITH		
Inherit		ALCHEMIST_H	ALCHEMIST		

Inherit		HUNTER		ARCHER
Inherit		BARD		ARCHER
Inherit		DANCER		ARCHER
Inherit		ARCHER_H	ARCHER
Inherit		HUNTER_H	HUNTER		
Inherit		BARD_H		BARD			
Inherit		DANCER_H	DANCER		

Inherit		ASSASSIN	THIEF
Inherit		ROGUE		THIEF
Inherit		THIEF_H		THIEF
Inherit		ASSASSIN_H	ASSASSIN		
Inherit		ROGUE_H		ROGUE		

Inherit		NOVICE_B	NOVICE
Inherit		SWORDMAN_B	SWORDMAN
Inherit		ACOLYTE_B	ACOLYTE
Inherit		MAGICIAN_B	MAGICIAN
Inherit		MERCHANT_B	MERCHANT
Inherit		ARCHER_B	ARCHER
Inherit		THIEF_B		THIEF
Inherit		KNIGHT_B	KNIGHT
Inherit		CRUSADER_B	CRUSADER
Inherit		PRIEST_B	PRIEST
Inherit		MONK_B		MONK
Inherit		WIZARD_B	WIZARD
Inherit		SAGE_B		SAGE
Inherit		BLACKSMITH_B	BLACKSMITH
Inherit		ALCHEMIST_B	ALCHEMIST
Inherit		HUNTER_B	HUNTER
Inherit		BARD_B		BARD
Inherit		DANCER_B	DANCER
Inherit		ASSASSIN_B	ASSASSIN
Inherit		ROGUE_B		ROGUE
Inherit		SUPERNOVICE_B	SUPERNOVICE

Inherit		TAEKWON		NOVICE
Inherit		STAR		TAEKWON
Inherit		LINKER		TAEKWON

Inherit		GANGSI		NOVICE
Inherit		DEATHKNIGHT	GANGSI
Inherit		COLLECTOR	GANGSI

// ۳2 ߰ (2010.12.06) / Inherit 빮ڷ  . 
Inherit		SUPERNOVICE2	SUPERNOVICE
Inherit		SUPERNOVICE2_B	SUPERNOVICE2

// (2011.7.7)
Inherit 	KAGEROU		NINJA
Inherit 	OBORO		NINJA
//
Inherit		REBELLION	GUNSLINGER

// Star Emperor, Soul Reaper, Summoner
Inherit		STAR_EMPEROR	STAR
Inherit		SOUL_REAPER	LINKER
Inherit		DO_SUMMONER_B	DO_SUMMONER
Inherit		STAR_EMPEROR_B	STAR_EMPEROR
Inherit		SOUL_REAPER_B	SOUL_REAPER

#END
