
RUNE_KNIGHT
{
	RK_RUNEMASTERY
	begin
	end

	RK_ENCHANTBLADE
	begin
		RK_RUNEMASTERY 2
	end

	RK_DEATHBOUND
	begin
		KN_AUTOCOUNTER 1
		RK_ENCHANTBLADE 2
	end

	RK_PHANTOMTHRUST
	begin
		KN_BRANDISHSPEAR 2
	end

	RK_HUNDREDSPEAR
	begin
		RK_PHANTOMTHRUST 3
	end

	RK_DRAGONTRAINING
	begin
		KN_CAVALIERMASTERY 1
	end

	RK_DRAGONBREATH
	begin
		RK_DRAGONTRAINING 2
	end

	RK_DRAGONHOWLING
	begin
		RK_DRAGONTRAINING 2
	end

	RK_SONICWAVE
	begin
		RK_ENCHANTBLADE 3
	end

	RK_WINDCUTTER
	begin
		RK_ENCHANTBLADE 5
	end

	RK_IGNITIONBREAK
	begin
		RK_SONICWAVE 2
		RK_WINDCUTTER 3
		RK_DEATHBOUND 5
	end
	
	RK_DRAGONBREATH_WATER
	begin
		RK_DRAGONTRAINING 2
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

ARCHBISHOP
{
	AB_JUDEX //굦
	begin
		PR_TURNUNDEAD	1 //Ͼ𵥵
	end

	AB_ANCILLA //ȽǶ
	begin
		AB_CLEMENTIA	3 //ŬƼ 
	end

	AB_ADORAMUS //Ƶ󹫽
	begin
		AB_ANCILLA	1 //ȽǶ
		AB_JUDEX	5 //굦
		PR_MAGNUS	1 //״ Ҹý
	end

	AB_CLEMENTIA //ũƼ
	begin
		AL_BLESSING	1 //
	end

	AB_CANTO //ĭĵν
	begin
		AL_INCAGI	1 //ø
	end

	AB_CHEAL //ݷ缼
	begin
		AL_HEAL	1 //
	end

	AB_EPICLESIS //Ŭý
	begin
		AB_ANCILLA	1 //ȽǶ
		AB_HIGHNESSHEAL	1 //̳׽ 
	end

	AB_PRAEFATIO //Ƽ
	begin
		PR_KYRIE	1 //⸮̼
	end

	AB_ORATIO //Ƽ
	begin
		AB_PRAEFATIO	5 //Ƽ
	end

	AB_LAUDAAGNUS //پƱ״
	begin
		PR_STRECOVERY	1 //Ŀ
	end

	AB_LAUDARAMUS //ٶ󹫽
	begin
		AB_LAUDAAGNUS	2 //پƱ״
	end

	AB_EUCHARISTICA //īƼī 
	begin
		AB_EPICLESIS	1 //Ŭý
		AB_EXPIATIO		1 //ǾƼ
	end

	AB_RENOVATIO //Ƽ
	begin
		AB_CHEAL	3 //ݷ缼
	end

	AB_HIGHNESSHEAL //̳׽
	begin
		AB_RENOVATIO	1 //Ƽ
	end

	AB_CLEARANCE //Ŭ
	begin
		AB_LAUDARAMUS	2 //ٶ󹫽
	end

	AB_EXPIATIO
	begin
		AB_ORATIO		5 //Ƽ
		AB_DUPLELIGHT	5 //÷Ʈ
	end

	AB_DUPLELIGHT //÷Ʈ
	begin
		PR_ASPERSIO		1 //ƽ丣ÿ
	end

	AB_SILENTIUM //÷ġ
	begin
		AB_CLEARANCE	1 //Ŭ
	end

	AB_SECRAMENT //ũƮ 
	begin
		AB_EPICLESIS	1 //Ŭý
		AB_EXPIATIO		1 //ǾƼ
	end
	
	AB_OFFERTORIUM //丣丮
	begin
		AB_HIGHNESSHEAL	2 //̳׽
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

RANGER
{
	RA_RANGERMAIN
	begin
	end

	RA_CAMOUFLAGE
	begin
		RA_RANGERMAIN 1
	end

	RA_AIMEDBOLT
	begin
		HT_ANKLESNARE 5
	end

	RA_ARROWSTORM
	begin
		RA_AIMEDBOLT 5
	end
	
	RA_FEARBREEZE
	begin
		RA_CAMOUFLAGE 1
		RA_ARROWSTORM 5
	end

	RA_RESEARCHTRAP
	begin
		HT_CLAYMORETRAP 1
		HT_REMOVETRAP 1
	end

	RA_MAGENTATRAP
	begin
		RA_RESEARCHTRAP 1
	end

	RA_COBALTTRAP
	begin
		RA_RESEARCHTRAP 1
	end

	RA_MAIZETRAP
	begin
		RA_RESEARCHTRAP 1
	end

	RA_VERDURETRAP
	begin
		RA_RESEARCHTRAP 1
	end

	RA_CLUSTERBOMB
	begin
		RA_RESEARCHTRAP 3
	end

	RA_DETONATOR
	begin
		RA_CLUSTERBOMB 3
	end

	RA_FIRINGTRAP
	begin
		RA_DETONATOR 1
	end

	RA_ICEBOUNDTRAP
	begin
		RA_DETONATOR 1
	end

	RA_ELECTRICSHOCKER
	begin
		HT_SHOCKWAVE 5
	end

	RA_WUGMASTERY
	begin
	end

	RA_TOOTHOFWUG
	begin
		RA_WUGMASTERY 1
	end

	RA_WUGRIDER
	begin
		RA_WUGMASTERY 1
	end

	RA_SENSITIVEKEEN
	begin
		RA_TOOTHOFWUG 3
	end

	RA_WUGSTRIKE
	begin
		RA_TOOTHOFWUG 1
	end

	RA_WUGDASH
	begin
		RA_WUGRIDER 1
	end

	RA_WUGBITE
	begin
		RA_WUGSTRIKE 1
	end
	
	RA_UNLIMIT
	begin
		RA_FEARBREEZE 5
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

WARLOCK
{

	WL_WHITEIMPRISON
	begin
		WL_SOULEXPANSION	3
	end

	WL_SOULEXPANSION
	begin
		WL_DRAINLIFE		1
	end

	WL_FROSTMISTY
	begin
		WL_SUMMONWB			1
	end

	WL_JACKFROST
	begin
		WL_FROSTMISTY		2
	end

	WL_MARSHOFABYSS
	begin
		WZ_QUAGMIRE			1
	end

	WL_RECOGNIZEDSPELL
	begin
		WL_RELEASE			2
		WL_WHITEIMPRISON	1
		WL_STASIS			1
	end

	WL_SIENNAEXECRATE
	begin
		WL_SUMMONSTONE		1
	end

	WL_RADIUS
	begin
	end

	WL_STASIS
	begin
		WL_DRAINLIFE		1
	end

	WL_DRAINLIFE
	begin
		WL_RADIUS			1
	end

	WL_CRIMSONROCK
	begin
		WL_SUMMONFB			1
	end

	WL_HELLINFERNO
	begin
		WL_CRIMSONROCK		2
	end

	WL_COMET
	begin
		WL_HELLINFERNO		3
	end

	WL_CHAINLIGHTNING
	begin
		WL_SUMMONBL			1
	end

	WL_EARTHSTRAIN
	begin
		WL_SIENNAEXECRATE	2
	end

	WL_TETRAVORTEX
	begin
		WL_EARTHSTRAIN		5
		WL_CHAINLIGHTNING	5
		WL_JACKFROST		5
		WL_HELLINFERNO		5
	end

	WL_SUMMONFB
	begin
		WZ_METEOR			1
	end

	WL_SUMMONBL
	begin
		WZ_VERMILION		1
	end

	WL_SUMMONWB
	begin
		WZ_STORMGUST		1		
	end

	WL_SUMMONSTONE
	begin
		WZ_HEAVENDRIVE		1
	end

	WL_RELEASE
	begin
	end

	WL_READING_SB
	begin
	end

	WL_FREEZE_SP
	begin
	end
	
	WL_TELEKINESIS_INTENSE
	begin
		WL_SOULEXPANSION 5
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

SHADOW_CHASER
{
	SC_FATALMENACE
	begin
		RG_INTIMIDATE		5
	end

	SC_REPRODUCE
	begin
		RG_PLAGIARISM		5
	end

	SC_AUTOSHADOWSPELL
	begin
		SC_REPRODUCE		5
	end

	SC_SHADOWFORM	
	begin
		RG_TUNNELDRIVE		3
	end

	SC_TRIANGLESHOT
	begin
		AC_DOUBLE			7
	end

	SC_STRIPACCESSARY
	begin
		RG_STRIPWEAPON		1
	end

	SC_BODYPAINT
	begin
	end

	SC_INVISIBILITY
	begin
		SC_AUTOSHADOWSPELL	7
		SC_DEADLYINFECT		5
		SC_UNLUCKY			3
	end

	SC_DEADLYINFECT
	begin
		SC_AUTOSHADOWSPELL	5
		SC_SHADOWFORM		3	
	end

	SC_ENERVATION
	begin
		SC_BODYPAINT		1	
	end

	SC_GROOMY
	begin
		SC_BODYPAINT		1
	end

	SC_IGNORANCE
	begin
		SC_BODYPAINT		1
	end

	SC_LAZINESS
	begin
		SC_ENERVATION		1
		SC_GROOMY			1
		SC_IGNORANCE		1
	end

	SC_UNLUCKY
	begin
		SC_LAZINESS			1
		SC_WEAKNESS			1
	end

	SC_WEAKNESS
	begin
		SC_ENERVATION		1
		SC_GROOMY			1
		SC_IGNORANCE		1
	end

	SC_MANHOLE
	begin
		RG_FLAGGRAFFITI		1
	end

	SC_DIMENSIONDOOR
	begin
		SC_MANHOLE			1		
	end

	SC_CHAOSPANIC
	begin
		SC_MANHOLE			1
	end

	SC_MAELSTROM
	begin
		SC_CHAOSPANIC		3
		SC_UNLUCKY			3
	end

	SC_BLOODYLUST
	begin
		SC_DIMENSIONDOOR	3
	end

	SC_FEINTBOMB
	begin
		SC_DIMENSIONDOOR	3
	end
	
	SC_ESCAPE
	begin
		SC_TRIANGLESHOT 2
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

GUILLOTINE_CROSS
{
	GC_RESEARCHNEWPOISON
	begin
	end

	GC_CREATENEWPOISON
	begin
		GC_RESEARCHNEWPOISON 1
	end

	GC_ANTIDOTE
	begin
		GC_RESEARCHNEWPOISON 5
	end

	GC_POISONINGWEAPON
	begin
		GC_CREATENEWPOISON 1
	end

	GC_POISONSMOKE
	begin
		GC_POISONINGWEAPON 5
		GC_VENOMPRESSURE 5
	end

	GC_WEAPONBLOCKING
	begin
		AS_LEFT 5
	end

	GC_VENOMPRESSURE
	begin
		GC_WEAPONBLOCKING 1
		GC_POISONINGWEAPON 3
	end

	GC_COUNTERSLASH
	begin
		GC_WEAPONBLOCKING 1
	end

	GC_WEAPONCRUSH
	begin
		GC_WEAPONBLOCKING 1
	end

	GC_VENOMIMPRESS
	begin
		AS_ENCHANTPOISON 3
	end

	GC_ROLLINGCUTTER
	begin
		AS_SONICBLOW 10
	end

	GC_CROSSRIPPERSLASHER
	begin
		GC_ROLLINGCUTTER 1
	end

	GC_CROSSIMPACT
	begin
		AS_SONICBLOW 10
	end

	GC_DARKILLUSION
	begin
		GC_CROSSIMPACT 3
	end

	GC_PHANTOMMENACE
	begin
		GC_DARKILLUSION 5
		GC_CLOAKINGEXCEED 5
	end

	GC_HALLUCINATIONWALK
	begin
		GC_PHANTOMMENACE 1
	end

	GC_CLOAKINGEXCEED
	begin
		AS_CLOAKING 3
	end
	
	GC_DARKCROW
	begin
		GC_DARKILLUSION 5
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

MECHANIC
{
	NC_MADOLICENCE
	begin
	end

	NC_BOOSTKNUCKLE
	begin
		NC_MADOLICENCE 1
	end

	NC_PILEBUNKER
	begin
		NC_BOOSTKNUCKLE 2
	end

	NC_VULCANARM
	begin
		NC_BOOSTKNUCKLE 2
	end

	NC_FLAMELAUNCHER
	begin
		NC_VULCANARM 1
	end

	NC_COLDSLOWER
	begin
		NC_VULCANARM 3
	end

	NC_ARMSCANNON
	begin
		NC_FLAMELAUNCHER 2
		NC_COLDSLOWER 2
	end

	NC_ACCELERATION
	begin
		NC_MADOLICENCE 1
	end

	NC_HOVERING
	begin
		NC_ACCELERATION 1
	end

	NC_F_SIDESLIDE
	begin
		NC_HOVERING 1
	end

	NC_B_SIDESLIDE
	begin
		NC_HOVERING 1
	end

	NC_MAINFRAME
	begin
		NC_MADOLICENCE 4
	end

	NC_SELFDESTRUCTION
	begin
		NC_MAINFRAME 2
	end

	NC_SHAPESHIFT
	begin
		NC_MAINFRAME 2
	end

	NC_EMERGENCYCOOL
	begin
		NC_SELFDESTRUCTION 2
	end

	NC_INFRAREDSCAN
	begin
		NC_SHAPESHIFT 2
	end

	NC_ANALYZE
	begin
		NC_INFRAREDSCAN 1
	end

	NC_MAGNETICFIELD
	begin
		NC_EMERGENCYCOOL 1
	end

	NC_NEUTRALBARRIER
	begin
		NC_MAGNETICFIELD 2
	end

	NC_STEALTHFIELD
	begin
		NC_ANALYZE 3
		NC_NEUTRALBARRIER 2
	end

	NC_REPAIR
	begin
		NC_MADOLICENCE 2
	end

	NC_TRAININGAXE
	begin
	end

	NC_RESEARCHFE
	begin
	end

	NC_DISJOINT
	begin
		NC_SILVERSNIPER 1
	end

	NC_AXEBOOMERANG
	begin
		NC_TRAININGAXE 1
	end

	NC_POWERSWING
	begin
		NC_AXEBOOMERANG 3
	end

	NC_AXETORNADO
	begin
		NC_TRAININGAXE 1
	end

	NC_SILVERSNIPER
	begin
		NC_RESEARCHFE 2
	end

	NC_MAGICDECOY
	begin
		NC_SILVERSNIPER 2
	end

	NC_DISJOINT
	begin
		NC_SILVERSNIPER 1
	end
	
	NC_MAGMA_ERUPTION
	begin
		NC_RESEARCHFE 1
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

WANDERER
{
	WA_SWING_DANCE
	begin
		WM_LULLABY_DEEPSLEEP 1
	end

	WA_SYMPHONY_OF_LOVER
	begin
		WM_LULLABY_DEEPSLEEP 1
	end	

	WA_MOONLIT_SERENADE
	begin
		WM_LULLABY_DEEPSLEEP 1
	end

	WM_LESSON
	begin
	end

	WM_METALICSOUND
	begin
		WM_DOMINION_IMPULSE 1
	end

	WM_REVERBERATION
	begin
		DC_UGLYDANCE 5
	end

	WM_DOMINION_IMPULSE
	begin
		WM_REVERBERATION 1
	end

	WM_SEVERE_RAINSTORM
	begin
		DC_THROWARROW 5
	end

	WM_POEMOFNETHERWORLD
	begin
		WM_LESSON 1
	end

	WM_VOICEOFSIREN
	begin
		WM_POEMOFNETHERWORLD 3
	end

	WM_DEADHILLHERE
	begin
		WM_SIRCLEOFNATURE 3
	end

	WM_LULLABY_DEEPSLEEP
	begin
		WM_LESSON 1
	end

	WM_SIRCLEOFNATURE
	begin
		WM_LESSON 1
	end

	WM_RANDOMIZESPELL
	begin
		WM_POEMOFNETHERWORLD 1
	end

	WM_GLOOMYDAY
	begin
		WM_RANDOMIZESPELL 1
	end

	WM_GREAT_ECHO
	begin
		WM_METALICSOUND 1
	end

	WM_SONG_OF_MANA
	begin
		WA_SWING_DANCE 1
		WA_SYMPHONY_OF_LOVER 1
		WA_MOONLIT_SERENADE 1
	end

	WM_DANCE_WITH_WUG
	begin
		WA_SWING_DANCE 1
		WA_SYMPHONY_OF_LOVER 1
		WA_MOONLIT_SERENADE 1
	end

	WM_SOUND_OF_DESTRUCTION
	begin
		WM_SATURDAY_NIGHT_FEVER 3
		WM_MELODYOFSINK 3
	end

	WM_SATURDAY_NIGHT_FEVER
	begin
		WM_DANCE_WITH_WUG 1
	end

	WM_LERADS_DEW
	begin
		WA_SWING_DANCE 1
		WA_SYMPHONY_OF_LOVER 1
		WA_MOONLIT_SERENADE 1
	end

	WM_MELODYOFSINK
	begin
		WM_SONG_OF_MANA 1
	end

	WM_BEYOND_OF_WARCRY
	begin
		WM_LERADS_DEW 1
	end

	WM_UNLIMITED_HUMMING_VOICE
	begin
		WM_SOUND_OF_DESTRUCTION 1
		WM_BEYOND_OF_WARCRY 1
	end
	
	WM_FRIGG_SONG
	begin
		WM_LESSON 2
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

MINSTREL
{
	MI_RUSH_WINDMILL
	begin
		WM_LULLABY_DEEPSLEEP 1
	end

	MI_ECHOSONG
	begin
		WM_LULLABY_DEEPSLEEP 1
	end	

	MI_HARMONIZE
	begin
		WM_LULLABY_DEEPSLEEP 1
	end

	WM_LESSON
	begin
	end

	WM_METALICSOUND
	begin
		WM_DOMINION_IMPULSE 1
	end

	WM_REVERBERATION
	begin
		BA_DISSONANCE 5
	end

	WM_DOMINION_IMPULSE
	begin
		WM_REVERBERATION 1
	end

	WM_SEVERE_RAINSTORM
	begin
		BA_MUSICALSTRIKE 5
	end

	WM_POEMOFNETHERWORLD
	begin
		WM_LESSON 1
	end

	WM_VOICEOFSIREN
	begin
		WM_POEMOFNETHERWORLD 3
	end

	WM_DEADHILLHERE
	begin
		WM_SIRCLEOFNATURE 3
	end

	WM_LULLABY_DEEPSLEEP
	begin
		WM_LESSON 1
	end

	WM_SIRCLEOFNATURE
	begin
		WM_LESSON 1
	end

	WM_RANDOMIZESPELL
	begin
		WM_POEMOFNETHERWORLD 1
	end

	WM_GLOOMYDAY
	begin
		WM_RANDOMIZESPELL 1
	end

	WM_GREAT_ECHO
	begin
		WM_METALICSOUND 1
	end

	WM_SONG_OF_MANA
	begin
		MI_HARMONIZE 1
		MI_ECHOSONG 1
		MI_RUSH_WINDMILL 1
	end

	WM_DANCE_WITH_WUG
	begin
		MI_HARMONIZE 1
		MI_ECHOSONG 1
		MI_RUSH_WINDMILL 1
	end

	WM_SOUND_OF_DESTRUCTION
	begin
		WM_SATURDAY_NIGHT_FEVER 3
		WM_MELODYOFSINK 3
	end

	WM_SATURDAY_NIGHT_FEVER
	begin
		WM_DANCE_WITH_WUG 1
	end

	WM_LERADS_DEW
	begin
		MI_HARMONIZE 1
		MI_ECHOSONG 1
		MI_RUSH_WINDMILL 1
	end

	WM_MELODYOFSINK
	begin
		WM_SONG_OF_MANA 1
	end

	WM_BEYOND_OF_WARCRY
	begin
		WM_LERADS_DEW 1
	end

	WM_UNLIMITED_HUMMING_VOICE
	begin
		WM_SOUND_OF_DESTRUCTION 1
		WM_BEYOND_OF_WARCRY 1
	end
		
	WM_FRIGG_SONG
	begin
		WM_LESSON 2
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}


SURA
{
	SR_DRAGONCOMBO
	begin
		MO_TRIPLEATTACK 5
	end

	SR_SKYNETBLOW
	begin
		SR_DRAGONCOMBO 3
	end

	SR_EARTHSHAKER
	begin
		SR_DRAGONCOMBO 1
		SR_CURSEDCIRCLE 1
	end

	SR_RAMPAGEBLASTER
	begin
		SR_EARTHSHAKER 2
	end

	SR_KNUCKLEARROW
	begin
		SR_RAMPAGEBLASTER 3
		SR_LIGHTNINGWALK 3
	end

	SR_FALLENEMPIRE
	begin
		SR_DRAGONCOMBO 1
	end

	SR_TIGERCANNON
	begin
		SR_FALLENEMPIRE 3
	end

	SR_GATEOFHELL
	begin
		SR_TIGERCANNON 5
		SR_RAISINGDRAGON 5
	end

	SR_HOWLINGOFLION
	begin
		SR_RIDEINLIGHTNING 3
		SR_ASSIMILATEPOWER 1
	end

	SR_RIDEINLIGHTNING
	begin
		MO_FINGEROFFENSIVE 3
	end

	SR_CRESCENTELBOW
	begin
		SR_SKYNETBLOW 1
	end

	SR_WINDMILL
	begin
		SR_CURSEDCIRCLE 1
	end

	SR_CURSEDCIRCLE
	begin
		MO_BLADESTOP 2
		SR_GENTLETOUCH_QUIET 2
	end

	SR_LIGHTNINGWALK
	begin
		SR_WINDMILL 1
	end

	SR_RAISINGDRAGON
	begin
		SR_RAMPAGEBLASTER 3
		SR_GENTLETOUCH_ENERGYGAIN 3
	end

	SR_GENTLETOUCH_QUIET
	begin
		SR_POWERVELOCITY 1
	end

	SR_GENTLETOUCH_CURE
	begin
		SR_POWERVELOCITY 1
	end

	SR_GENTLETOUCH_ENERGYGAIN
	begin
		SR_GENTLETOUCH_QUIET 3
	end

	SR_GENTLETOUCH_CHANGE
	begin
		SR_GENTLETOUCH_CURE 4
	end

	SR_GENTLETOUCH_REVITALIZE
	begin
		SR_GENTLETOUCH_CHANGE 5
	end

	SR_ASSIMILATEPOWER
	begin
		MO_ABSORBSPIRITS 1
		SR_POWERVELOCITY 1
	end
	
	SR_POWERVELOCITY
	begin
		MO_CALLSPIRITS 5
	end
	
	SR_FLASHCOMBO
	begin
	  SR_DRAGONCOMBO 3
	  SR_SKYNETBLOW 1
	  SR_FALLENEMPIRE 3
	  SR_TIGERCANNON 1
 	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

ROYAL_GUARD
{
//ο ų Ʈ

	LG_MOONSLASHER
	begin
		KN_SPEARMASTERY 1
	end

	LG_BANISHINGPOINT
	begin
		KN_SPEARMASTERY 1
	end
	
	LG_OVERBRAND
	begin
		LG_MOONSLASHER 3
		LG_PINPOINTATTACK 1
	end
	
	LG_PINPOINTATTACK
	begin
		LG_BANISHINGPOINT 5
	end
	
	LG_CANNONSPEAR
	begin
		LG_PINPOINTATTACK 1
	end
	
	LG_EXEEDBREAK
	begin
		LG_BANISHINGPOINT 3
	end
	
	LG_BANDING
	begin
		LG_PINPOINTATTACK 3
		LG_RAGEBURST 1
	end

	LG_FORCEOFVANGUARD
	begin
	end
	
	LG_RAGEBURST
	begin
		LG_FORCEOFVANGUARD 1
	end
	
	LG_TRAMPLE
	begin
	end

	LG_PRESTIGE
	begin
		LG_TRAMPLE 3
	end
	
	LG_HESPERUSLIT
	begin
		LG_PRESTIGE 3
		LG_BANDING 3
	end
	
	LG_RAYOFGENESIS
	begin
		CR_GRANDCROSS 5	
	end

	LG_INSPIRATION
	begin
		LG_RAYOFGENESIS 4
		LG_PIETY 5
		LG_SHIELDSPELL 3	
	end

	LG_PIETY
	begin
		CR_TRUST 3 	
	end	

	LG_REFLECTDAMAGE
	begin
		CR_REFLECTSHIELD 5	
	end
	
	LG_EARTHDRIVE
	begin
		LG_REFLECTDAMAGE 3	
	end
	
	LG_SHIELDPRESS
	begin
		CR_SHIELDCHARGE 3	
	end

	LG_SHIELDSPELL
	begin
		LG_SHIELDPRESS 3
		LG_EARTHDRIVE 2	
	end
	
	LG_KINGS_GRACE
	begin
		LG_REFLECTDAMAGE 5	
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

GENETIC
{
	GN_TRAINING_SWORD
	begin
	end

	GN_REMODELING_CART
	begin
	end

	GN_CART_TORNADO
	begin
		GN_REMODELING_CART 1
	end

	GN_CARTCANNON
	begin
		GN_REMODELING_CART 2
	end

	GN_CARTBOOST
	begin
		GN_REMODELING_CART 3
	end

	GN_THORNS_TRAP
	begin
		GN_S_PHARMACY 2
	end

	GN_BLOOD_SUCKER
	begin
		GN_S_PHARMACY 3
	end

	GN_SPORE_EXPLOSION
	begin
		GN_S_PHARMACY 4
	end

	GN_WALLOFTHORN
	begin
		GN_THORNS_TRAP 3
	end

	GN_CRAZYWEED
	begin
		GN_WALLOFTHORN 3
	end

	GN_DEMONIC_FIRE
	begin
		GN_SPORE_EXPLOSION 3	
	end

	GN_FIRE_EXPANSION
	begin
		GN_DEMONIC_FIRE 3
	end

	GN_HELLS_PLANT
	begin
		GN_BLOOD_SUCKER 3
	end

	GN_MANDRAGORA
	begin
		GN_HELLS_PLANT 3
	end

	GN_SLINGITEM
	begin
		GN_CHANGEMATERIAL 1
	end

	GN_CHANGEMATERIAL
	begin
	end

	GN_MIX_COOKING
	begin
		GN_S_PHARMACY 1
	end

	GN_MAKEBOMB
	begin
		GN_MIX_COOKING 1
	end

	GN_S_PHARMACY
	begin
	end
	
	GN_ILLUSIONDOPING
	begin
	  
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}

SORCERER
{
	SO_FIREWALK
	begin
		SA_VOLCANO 1
	end

	SO_ELECTRICWALK
	begin
		SA_VIOLENTGALE 1
		SA_SEISMICWEAPON 1
	end

	SO_SPELLFIST
	begin
		SA_AUTOSPELL 4
	end

	SO_VACUUM_EXTREME
	begin
		SA_LANDPROTECTOR 2
	end

	SO_PSYCHIC_WAVE
	begin
		SA_DISPELL 2
	end

	SO_CLOUD_KILL
	begin
		WZ_HEAVENDRIVE 5
	end

	SO_POISON_BUSTER
	begin
		SO_CLOUD_KILL 2
	end

	SO_STRIKING
	begin
		SA_SEISMICWEAPON 1
		SA_LIGHTNINGLOADER 1
		SA_FROSTWEAPON 1
		SA_FLAMELAUNCHER 1
	end

	SO_EARTHGRAVE
	begin
		WZ_EARTHSPIKE 5
	end

	SO_DIAMONDDUST
	begin
		SA_DELUGE 3
	end

	SO_WARMER
	begin
		SA_VOLCANO 1
		SA_VIOLENTGALE 1
	end

	SO_VARETYR_SPEAR
	begin
		SA_VIOLENTGALE 4
		SA_SEISMICWEAPON 1
	end

	SO_ARRULLO
	begin
		SO_WARMER 2
	end

	SO_EL_CONTROL
	begin
		SO_EL_ANALYSIS 1
	end

	SO_EL_ANALYSIS
	begin
		SA_FLAMELAUNCHER 1
		SA_FROSTWEAPON 1
		SA_LIGHTNINGLOADER 1
		SA_SEISMICWEAPON 1
	end

	SO_EL_SYMPATHY
	begin
		SO_EL_CONTROL 3
	end

	SO_EL_CURE
	begin
		SO_EL_SYMPATHY 1
	end

	SO_EL_ACTION
	begin
		SO_EL_CONTROL 3
	end

	SO_SUMMON_VENTUS
	begin
		SO_EL_CONTROL 1
		SO_VARETYR_SPEAR 3
	end

	SO_SUMMON_TERA
	begin
		SO_EL_CONTROL 1
		SO_EARTHGRAVE 3
	end

	SO_SUMMON_AQUA
	begin
		SO_EL_CONTROL 1
		SO_DIAMONDDUST 3
	end

	SO_SUMMON_AGNI
	begin
		SO_EL_CONTROL 1
		SO_WARMER 3
	end

	SO_FIRE_INSIGNIA
	begin
		SO_SUMMON_AGNI 3
	end

	SO_WIND_INSIGNIA
	begin
		SO_SUMMON_VENTUS 3
	end

	SO_WATER_INSIGNIA
	begin
		SO_SUMMON_AQUA 3
	end

	SO_EARTH_INSIGNIA
	begin
		SO_SUMMON_TERA 3
	end
	
	SO_ELEMENTAL_SHIELD
	begin
		SO_EL_CONTROL 3
	end
	
	ALL_FULL_THROTTLE
	begin
	end
}


//Ҽ Ӱ
Inherit		SORCERER			SAGE
Inherit		SORCERER_H			SORCERER
Inherit		SORCERER_H 			SAGE_H

//׸ Ӱ
Inherit		GENETIC			ALCHEMIST
Inherit		GENETIC_H			GENETIC
Inherit		GENETIC_H 			ALCHEMIST_H

// Ӱ
Inherit		SURA			MONK
Inherit		SURA_H			SURA
Inherit		SURA_H 			MONK_H

// ξⰡ Ӱ
Inherit		ROYAL_GUARD	CRUSADER
Inherit		ROYAL_GUARD_H	ROYAL_GUARD
Inherit		ROYAL_GUARD_H	CRUSADER_H

// Ӱ
Inherit		WANDERER			DANCER
Inherit		WANDERER_H			WANDERER
Inherit		WANDERER_H 			DANCER_H

//νƮ Ӱ
Inherit		MINSTREL			BARD
Inherit		MINSTREL_H			MINSTREL
Inherit		MINSTREL_H			BARD_H

//ü̼ Ӱ
Inherit		SHADOW_CHASER		ROGUE
Inherit		SHADOW_CHASER_H		SHADOW_CHASER
Inherit		SHADOW_CHASER_H 			ROGUE_H

// Ӱ
Inherit		WARLOCK			WIZARD
Inherit		WARLOCK_H		WARLOCK
Inherit		WARLOCK_H 		WIZARD_H

//ũ Ӱ
Inherit		ARCHBISHOP		PRIEST
Inherit		ARCHBISHOP_H 	ARCHBISHOP
Inherit		ARCHBISHOP_H 	PRIEST_H

//鳪Ʈ Ӱ
Inherit		RUNE_KNIGHT		KNIGHT
Inherit		RUNE_KNIGHT_H 	RUNE_KNIGHT
Inherit		RUNE_KNIGHT_H 	KNIGHT_H

// Ӱ
Inherit		RANGER			HUNTER
Inherit		RANGER_H		RANGER
Inherit		RANGER_H		HUNTER_H

//ƾũν Ӱ
Inherit		GUILLOTINE_CROSS	ASSASSIN
Inherit		GUILLOTINE_CROSS_H	GUILLOTINE_CROSS
Inherit		GUILLOTINE_CROSS_H	ASSASSIN_H

//ɴ Ӱ
Inherit		MECHANIC		BLACKSMITH
Inherit		MECHANIC_H		MECHANIC
Inherit		MECHANIC_H		BLACKSMITH_H

//3 ̺ĳ Ӱ
Inherit		RUNE_KNIGHT_B			RUNE_KNIGHT
Inherit		WARLOCK_B			WARLOCK
Inherit		RANGER_B			RANGER
Inherit		ARCHBISHOP_B			ARCHBISHOP
Inherit		MECHANIC_B			MECHANIC
Inherit		GUILLOTINE_CROSS_B		GUILLOTINE_CROSS
Inherit		ROYAL_GUARD_B			ROYAL_GUARD
Inherit		SORCERER_B			SORCERER
Inherit		MINSTREL_B			MINSTREL
Inherit		WANDERER_B			WANDERER
Inherit		SURA_B				SURA
Inherit		GENETIC_B			GENETIC
Inherit		SHADOW_CHASER_B			SHADOW_CHASER

#END