//------------------------------------------------------------//					
// [  MapTypeProperty.txt Ϲݼ(PK) Ÿ ϴ Դϴ. ]
//------------------------------------------------------------//	
// [ ּ ]
//	ּ //  մϴ. 
//	ּ /*  ּ */  Ҽ ֽϴ.
//------------------------------------------------------------//					
// [   ]
//	MAPTYPE ŸԹȣ
//	{
//		ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY);
//
//		// Һ   Ұ.
//		// (   ҺϷ ϸ " ʿ    Դϴ" ȳ  )
//			ADD_BLOCK_ITEM("");
//
//		//PK
//		//TRUE: PK .
//			ADD_PROPERTY(PK, FALSE);			
//
//		//ڷƮ
//		//TRUE: ڷƮ Ǵ ۰ ų  Ѵ.( [ĸǳ], ų [ڷƮ,ƼӵƮ])
//			ADD_PROPERTY(TELEPORT, TRUE);			
//
//		//
//		//TRUE: '/' ũθ   ִ.  迭 ų [ڷƮ]  Ʈ   ְԵȴ.
//			ADD_PROPERTY(NOTREMEMBER, TRUE);
//
//		//۵
//		//TRUE: ÷̾   ϰ ִ   Ϻθ Ʈ.
//			ADD_PROPERTY(ITEMDROP, FALSE);
//
//		//ġ
//		//TRUE: ÷̾   1% ġ Ʈ.
//			ADD_PROPERTY(EXP, FALSE);	
//
//		// ñ 
//		//TRUE: ÷̾  ϸ Ȱ ҷ   ̵Ѵ.
//			ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE);	
//
//		//񳪹밡
//		//TRUE: [񳪹]   ִ.
//			ADD_PROPERTY(CALLMONSTER, FALSE);		
//
//		//ƼPKҰ 
//			ADD_PROPERTY(PARTY, FALSE);			
//
//		//PKҰ 
//			ADD_PROPERTY(GUILD, FALSE);

//		//
//		//08 07 16: SIEGE Ӽ Ϻ  ü  ִ Ӽ ߰. SIEGE Ӽ  ҵǾ . 
//		// SIEGE Ӽ 
//			EFST_ASSUMPTIO -  2/3
//			SKID_NJ_ISSEN	-  1/3
//			ȸ,  20% 
//			PK PKƮ ش
//			SKID_TK_JUMPKICK - EFST_PRESERVE,ҿ Ŀ ƴ PC Ÿ̸ 
//			EFST_SOULLINK,EFST_ADRENALINE2,EFST_KAITE,EFST_KAAHI,EFST_ONEHANDQUICKEN,EFST_ATTHASTE_POTION3 
//			SKID_TK_HIGHJUMP -     ̵
//			SKID_ST_CHASEWALK - EPISODE_VER 9 ̻  (defined(REBALANCE)) ȿ 5
//			SKID_CG_HERMODE - ,忡 
//			SKID_AS_SONICBLOW - ؽǿȥ ȿ ݷ 1.25
//			SKID_PF_SOULCHANGE -  PC 밡
//			EFST_KAIZEL - , ƴҰ ׾ ȿߵ
//			Wing_Of_Butterfly - EPISODE_VER  9   ڷƮ Ұ  ,忡 밡
//				 EPISODE_VER  9 ̻  ڷƮ Ұ 밡
//			彺ų 忡 밡
//
//		//TRUE:  带 Ѵ.
//			ADD_PROPERTY(SIEGE, FALSE);
//
//		//PK Server Added by savageox
//			ADD_PROPERTY(PKSERVER FALSE);
//
//		//PVP Server Added by savageox
//			ADD_PROPERTY(PVPSERVER, FALSE);
//
//		//Skill  Added by savageox
//		//TRUE: ÷̾ Ƽ ų  Ѵ.
//			ADD_PROPERTY(DENYSKILL, FALSE);
//
//		//ͺ Ʈ ʼӼ
//  	        //08 07 16: ͺ Ʈ ʼӼ  ̻  . ü Ӽ ߰. 
//		//TRUE: ų [̽, ε, Ż, ƼӵƮ, ̵, Ŭŷ, ü̽ũ]  Ѵ.
//			ADD_PROPERTY(TURBOTRACK, FALSE);			
//
//		//񳯰 
//		//TRUE:  [Wing_Of_Butterfly]  Ѵ.
//			ADD_PROPERTY(DENY_BUTTERFLY, FALSE);
//
//		//PK ī
//		//TRUE:PKī ۵Ѵ.
//			ADD_PROPERTY(COUNT_PK, TRUE);
//
//		// 
//		//TRUE: ǥ ʴ´.
//			ADD_PROPERTY(HIDING_DAMAGE, TRUE);
//
//		//Ʈ ȭ
//		//TRUE:ȭ Ʈ Ѵ.
//			ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE);
//
//		// 
//		//TRUE: ̵  10ʰ  ° ȴ.
//			ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE);
//
//		//  
//		//TRUE:   off(Shift  ʾƵ PK )
//			ADD_PROPERTY(DISABLE_LOCKON, TRUE);		// 带  ʴ´.
//
//		//˹
//		//TRUE:˹ ȿ ۵ .
//			ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);
//
//		// 
//		//value:    ۼƮ  
//			ADD_PROPERTY_VALUE(NORMAL_DAMAGE, 60); 		//   60%
//
//		//Ÿ  
//		//value:Ÿ     ۼƮ  
//			ADD_PROPERTY_VALUE(RANGE_DAMAGE, 60); 		// Ÿ   60%
//
//		//ų  
//		//value:ų    ۼƮ  
//			ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	//  ų  60%
//
//		// ̵
//		//value: Ƚ ŭ ׾ٸ   ̵
//			ADD_PROPERTY_VALUE(GOTOTOWN, 1); 		//  ٷ  ̵
//
//		//ĳ͸ ̸ ĳ ̸  Ư (item) .
//		//value: ̸   DBȣ
//			ADD_PROPERTY_VALUE(NAMED_BOOTY, 7773);		//PK ϸ  ĳ ̸   带 ϴ.
//
//		// ð   带 ߵ Ų.
//		//value: 1 -  1, 15 -  1.5
//			ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 1);
//			ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 15);
//
//		//  ȿ ۵ Ұ (  special.sc  Ѵ.)
//		//value:  ̸
//			ADD_BLOCK_EQUIPITEM("Phen_Card");	
//
//		// (buff) ȿ ۵ .
//		//value:  ̸
//			ADD_BLOCK_BUFF("EFST_ENDURE");
//
//		// ۼƮŭ ġ ų  ð ۼƮ(percect) Ѵ.
//		//value: Ʈ̸,  ð(ۼƮ)
//                      ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 
//
//		// ų(SKILL)   ۼƮ (percect) Ѵ
//		//ADJUST_SKILL_DAMAGE    ų ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, percent);  ϴ.
//			ADJUST_SKILL_DAMAGE(SKILL, PERCENT);
//
//		//ڽ    
//		//TRUE: ڽ  ص Ϲ    .
//              //FALSE: ڽ  ص Ϲ    .
//		//: PK Ǵ ʿ ڽ     .
//		// ¥: ũ - 2010 06 30
//                      ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
//	}
//
//		Ȱ:TRUE, Ȱ:FALSE (⺻  FALSEԴϴ.)
//
//------------------------------------------------------------//					
// [   ]
//	1. Ӽ   FALSE .
//	2. öڸ Ȯ Է, ҹڸ (ɾ 빮ڷ Է!).
//	3.  ׻ ݷ(;) δ.
//  4.  Ÿ ִ 30   . ߰  Ÿ ʿϴٸ α׷( ) !
//------------------------------------------------------------//					
// [   ]
//	2007 11 28 - ũ  
//	2007 12 12 -   
//	2008 06 11 - [ ]ڷƮ   ʺ ĸ   
//	2008 07 16 - [ũ ]  Ӽ ȭ 
//	2008 08 06 - [ ]  Ӽ ȭ 
//	2008 08 13 - [ ]   
//	2008 11 17 - [ ] ̰  Ÿ ߰
//	2009 01 07 - [ ]   
//   1.  Ÿ 7, 8, 18, 19 -  " ", "ȣøī" ȿ ߵ -> 
//   2.  Ÿ 7, 8, 18, 19 - ų "CG_MARIONETTE(Ʈ)"  Ұ -> 
//   3.  Ÿ 7, 8, 18, 19 - ų "LK_FURY(ǻ)"  Ұ -> . ȹθ   ų.
//   4.  Ÿ 7, 8, 18 - Ÿ  60% -> 80%
//   5.  Ÿ 19 - Ÿ  85% -> 75%
//   6. ּ ߰, 
//------------------------------------------------------------//	
//	2009 02 25 - [׽Ʈ ߰] 
//     4 Ÿ ܿ    Ų.
//	ADD_BLOCK_ITEM("Runstone_Crush");
//	ADD_BLOCK_ITEM("Runstone_Storm");
//	ADD_BLOCK_ITEM("Runstone_Millennium");
//------------------------------------------------------------//	
//	2009 03 11 - [ũR] 
//   1. GC_DARKILLUSIONų  
//------------------------------------------------------------//	
//	2009 06 02 - [ũR] 
//   1. ڷƮ ʿ SC_DIMENSIONDOOR ų  
//------------------------------------------------------------//	
//	2009 07 01 - [ũR] 
//   1. PK ȵǴ ʿ WM_LULLABY_DEEPSLEEP, WM_SATURDAY_NIGHT_FEVER ų    .
//------------------------------------------------------------//	
//	2009 07 15 - [ũR, , κ ] 
//   1. (1,23 Ÿ)  "Greed_Scroll"  Ұϵ 
//   2. (1,23 Ÿ)̿   "Neuralizer"  Ұϵ 
//------------------------------------------------------------//	
//	2009 10 14 - [ ] 
//   1. ڷƮ ʿ SC_DIMENSIONDOOR ų  
//   2. PK ȵǴ ʿ WM_LULLABY_DEEPSLEEP, WM_SATURDAY_NIGHT_FEVER ų    .
//   3. SO_ARRULLO ų PK Ұ     .
//   4.  Ÿ[8] GN_THORNS_TRAPų    .
//   5. [0] SC_MANHOLEų    .
//------------------------------------------------------------//	
//	2009 10 28 - [ ] 
//   1. ڷƮ ʿ SC_FATALMENACE ų  
//------------------------------------------------------------//	
//	2009 11 10 - [ ] 
//   1. ͺƮ ʿ WS_CARTBOOST, GN_CARTBOOST ų  
//------------------------------------------------------------//	
//	2009 12 02 - [ ] 
//   1. GN_WALLOFTHORN, WM_POEMOFNETHERWORLD ų  
//------------------------------------------------------------//	
//	2009 12 16 - [ ] 
//  1. PK Ұ ʿ WM_SIRCLEOFNATURE ų  
//------------------------------------------------------------//	
//	2010 02 24 - [ ] 
//  1.  ͸ ȯϴ ų,    .
//         ų - ̿ ĳϹ, Ǿ , Ĺ 
//         - ǹ, ѳ
//------------------------------------------------------------//	
//	2010 05 19 - [ũ,  ] 
//  1. Ʈ (4 Ÿ) ͸       ִ   .
//        Ϻ Ʈ  Ư  Ͱ  Ǳ  ǿ  . 
//------------------------------------------------------------//	
//	2010 06 03 - [ũ,  ] 
//  1. Ʈ (4 Ÿ) ͸       ִ   ߰ .
//         : , ϳ
//------------------------------------------------------------//	
//	2010 08 18 - [ ] 
//  1. (maptype: 0) ̿ ʿ  "īŻα׽ǹ", "īŻαװ", "īŻα׺"    .
//------------------------------------------------------------//	
//	2010 10 20 - [ ] 
//  1. Ʈ (4 Ÿ)    
//------------------------------------------------------------//	
//	2010 10 29 - [ ] (ӽ) 
//  ߻: .Ű (7,8,18 Ÿ) ų "" ̿ؼ ߷ ̵ϴ  Ѿư  ߻.
// 
// ʱ ذ :   ŸԿ ų " "  .
// ذ  : ų ϴ  ذ.
//
// : ŸԿ Ǵ  ƹ ͵ ..!
//------------------------------------------------------------//	
//	2010 11 24 - [ ] 
//  1. ڽ     Ӽ ߰
//  2. PK(5,6,7,8,9,11,14,17,18,19) ʿ ڽ     .
//  3.   "FŽ彺ũ", "EFŽ彺ũ", "Ž彺ũ_C"  .
//------------------------------------------------------------//	
//	2010 12 15 - [ ] 
//  1. ǳ(1 Ÿ) ͸ ȯϴ ų,    .
//        ų - ̿ ĳϹ, Ǿ , Ĺ 
//         - ǹ, ѳ
//------------------------------------------------------------//	
//	2011 04 13 - [ ] 
//   1.  Ÿ[8] GN_THORNS_TRAPų   ֵ .
//   2. GC_DARKILLUSIONų   ֵ .
//------------------------------------------------------------//	
//	2011 06 29 - [ ] 
//   1. PK ȵǴ ʿ Ʒ  ȿ ߵ ʵ .
//		(Siege_Greave, Siege_Boots, Siege_Shoes, Siege_Manteau, Siege_Muffler, Siege_Plate, Siege_Suits, Siege_Robe,
//		Siege_Arrow_S, Siege_Arrow_A, Velum_Jamadhar,	Velum_Scare, Velum_Buster, Velum_Glaive,
//		Velum_Arc_Wand, Velum_Claymore, Velum_Katzbalger, Velum_Arbalest, Velum_CrossBow, Velum_Bible
//		Velum_Encyclopedia, Mental_Destroyer, Velum_Claw, Velum_Damascus, Velum_Stunner, Velum_Flail)
//   2. PK ȵǴ ʿ Һ  "Woe_Violet_Potion"    .
//------------------------------------------------------------//	
//	2011 06 29 - [  ] 
//   1. PK ȵǴ ʿ Ʒ  ȿ ߵ ʵ .
//          (Velum_Spear, Velum_Guillotine)
//   2. PK ȵǴ ʿ Һ  "Woe_White_Potion,Woe_Blue_Potion"    .
//------------------------------------------------------------//	
//	2011 06 29 - [ũ, ] 
//   1. Ϻ ʿ Һ  "ڼȯ"   
//	(: 񳪹    ִ    ֵ .)
//   2. (Ÿ 1, 23) Һ  "Woe_White_Potion,Woe_Blue_Potion,Woe_Violet_Potion"   ֵ .
//
//------------------------------------------------------------//	
//	2011 07 13 - [ ] 
//   1.  "Mental_Destroyer"  ʿ   ϵ   (: PK   ߵ)
//------------------------------------------------------------//	
//	2011 08 31 - [ ] 
//   1. PK Ұ  - WM_SOUND_OF_DESTRUCTION ų  
//   2. PK Ұ  - SC_MANHOLE ų  
//   3. PK Ұ  - SC_BLOODYLUST ų  
//   4. PK Ұ  - WM_SIRCLEOFNATURE ų     .(WM_SIRCLEOFNATURE ų  )
//   5. PK Ұ  - WM_LULLABY_DEEPSLEEP ų     .(WM_LULLABY_DEEPSLEEP ų  )
//------------------------------------------------------------//	
//	2011 11 02 - [ũ,  ] 
//   1. ʺڸ Ÿ(24) 
//          ǳ  ŸԿ Ʒ      ߰.
//          (̵ũ,Ŵĸ,ڽũ,񳪹,ǹ,ѳ,̷̽Ʈī,,ʺǳ,ī,Ư,)
//   2.      ߻Ͽ COMBIITEM_ ۵ ּ ó.

MAPTYPE 0  // 
{
	ADD_PROPERTY(TELEPORT, TRUE);//ڷƮ
	ADD_PROPERTY(NOTREMEMBER, TRUE);//
	ADD_PROPERTY(PARTY, FALSE);		//ƼPKҰ 
	ADD_PROPERTY(GUILD, FALSE);		//PKҰ 

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Greed_Scroll");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER);	
	ADD_BLOCK_SKILL(GN_WALLOFTHORN,PLAYER);	
	ADD_BLOCK_SKILL(WM_POEMOFNETHERWORLD,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);

	ADD_BLOCK_SKILL(AM_CANNIBALIZE,PLAYER);
	ADD_BLOCK_SKILL(AM_SPHEREMINE,PLAYER);
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);
	ADD_BLOCK_ITEM("Bloody_Dead_Branch");
	ADD_BLOCK_ITEM("Mystic_Tree_Branch");

	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 1  // ǳ
{
	ADD_PROPERTY(PK, FALSE);		//PK
	ADD_PROPERTY(TELEPORT, FALSE);		//ڷƮ	
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_PROPERTY(NOTREMEMBER, FALSE);	//
	ADD_PROPERTY(ITEMDROP, FALSE);		//۵
	ADD_PROPERTY(EXP, FALSE);		//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE);// ñ    
	ADD_PROPERTY(CALLMONSTER, FALSE);	//񳪹밡
	ADD_PROPERTY(PARTY, FALSE);		//ƼPKҰ 
	ADD_PROPERTY(GUILD, FALSE);		//PKҰ 
	ADD_PROPERTY(SIEGE, FALSE);		// 
	ADD_PROPERTY(PKSERVER, FALSE);		//PK Server Added by savageox
	ADD_PROPERTY(PVPSERVER, FALSE);	//PVP Server Added by savageox
	ADD_PROPERTY(DENYSKILL, FALSE);		//Skill  Added by savageox
	ADD_PROPERTY(TURBOTRACK, FALSE);	//ͺ Ʈ ʼӼ
	ADD_PROPERTY(DENY_BUTTERFLY, FALSE);	//񳯰 
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");

	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");	
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 2  // ʵ
{
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(NOTREMEMBER, TRUE);	//
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");	
}

MAPTYPE 3  // 
{
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
}

MAPTYPE 4  // Ʈ
{
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);

	ADD_BLOCK_EQUIPITEM("Azoth");	
	ADD_BLOCK_EQUIPITEM("Marin_Card");	
	ADD_BLOCK_EQUIPITEM("Mimic_Card");	
	ADD_BLOCK_EQUIPITEM("COMBIITEM_Swordman");	
	ADD_BLOCK_EQUIPITEM("Mystcase_Card");	
	ADD_BLOCK_EQUIPITEM("COMBIITEM_Merchant");	
	ADD_BLOCK_EQUIPITEM("Sageworm_Card");	
	ADD_BLOCK_EQUIPITEM("Galapago_Cap");	
	ADD_BLOCK_EQUIPITEM("Lady_Tanee_Card");	
	ADD_BLOCK_EQUIPITEM("Plasma_Card");	
	ADD_BLOCK_EQUIPITEM("COMBIITEM_Sage");	
	ADD_BLOCK_EQUIPITEM("Event_Pierrot_Nose");	
	ADD_BLOCK_EQUIPITEM("Santa's_Hat_");	
	ADD_BLOCK_EQUIPITEM("Event_Cake");		
	ADD_BLOCK_EQUIPITEM("Orc_Archer_Bow");	
	ADD_BLOCK_EQUIPITEM("Snowier_Card");	
	ADD_BLOCK_EQUIPITEM("Toast_C");	
	ADD_BLOCK_EQUIPITEM("Santa_Hat_1");	
	ADD_BLOCK_EQUIPITEM("Red_Square_Bag");	
	ADD_BLOCK_EQUIPITEM("Weird_Pumpkin_Hat");	
	ADD_BLOCK_EQUIPITEM("Spare_Card");
	ADD_BLOCK_EQUIPITEM("Snowman_Hat");	
	ADD_BLOCK_EQUIPITEM("Radar_Ring1");	
	ADD_BLOCK_EQUIPITEM("Radar_Ring2");	
	ADD_BLOCK_EQUIPITEM("Radar_Ring3");	
	ADD_BLOCK_EQUIPITEM("Magical_Stone");	
	ADD_BLOCK_EQUIPITEM("Magical_Stone_");	
	ADD_BLOCK_EQUIPITEM("Mama's_Knife");	
	ADD_BLOCK_EQUIPITEM("Cleaver");	
	ADD_BLOCK_EQUIPITEM("Sasimi");	
	ADD_BLOCK_EQUIPITEM("Leib_Olmai_Card");	
	ADD_BLOCK_EQUIPITEM("Giant_Honet_Card");	
	ADD_BLOCK_EQUIPITEM("Galapago_Card");	
	ADD_BLOCK_EQUIPITEM("Rice_Cake_Boy_Card");	
	ADD_BLOCK_EQUIPITEM("Spring_Rabbit_Card");	
	ADD_BLOCK_EQUIPITEM("Wild_Ginseng_Card");	
	ADD_BLOCK_EQUIPITEM("Leaf_Cat_Card");	
	ADD_BLOCK_EQUIPITEM("See_Otter_Card");	
	ADD_BLOCK_EQUIPITEM("COMBIITEM_Kawibawibo");	
	ADD_BLOCK_EQUIPITEM("Dryad_Card");	
	ADD_BLOCK_EQUIPITEM("Raydric_Archer_Card");	
	ADD_BLOCK_EQUIPITEM("Stem_Worm_Card");	
	ADD_BLOCK_EQUIPITEM("Sleeper_Card");	
	ADD_BLOCK_EQUIPITEM("Evil_Cloud_Hermit_Card");	
	ADD_BLOCK_EQUIPITEM("Orc_Archer_Card");	
	ADD_BLOCK_EQUIPITEM("Wraith_Card");	
	ADD_BLOCK_EQUIPITEM("Li_Me_Mang_Ryang_Card");	
	ADD_BLOCK_EQUIPITEM("Gargoyle_Card");	
	ADD_BLOCK_EQUIPITEM("Dragon_Wing");	
	ADD_BLOCK_EQUIPITEM("Anopheles_Card");	
	ADD_BLOCK_EQUIPITEM("Armaia_Card");	
	ADD_BLOCK_EQUIPITEM("Gremlin_Card");	
	ADD_BLOCK_EQUIPITEM("Green_Iguana_Card");	
	ADD_BLOCK_EQUIPITEM("Dragon_Egg_Card");	
	ADD_BLOCK_EQUIPITEM("Retribution_Card");	
	ADD_BLOCK_EQUIPITEM("Hunting_Spear");	
	ADD_BLOCK_EQUIPITEM("Knocker_Card");	
	ADD_BLOCK_EQUIPITEM("Lunakaligo");	
	ADD_BLOCK_EQUIPITEM("Bogy_Horn");	
	ADD_BLOCK_EQUIPITEM("Zeny_Knife");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");
}

MAPTYPE 5 // гƼ PVP
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(ITEMDROP, TRUE);		//۵
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);	// ñ    
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_PROPERTY(PARTY, TRUE);		//ƼPKҰ 

	// 08 07 16 ʼӼ ȭ ũ ׽Ʈ ---------------------------------
	//  5 ŸԿ ִ  Ӽ .
	ADD_PROPERTY(COUNT_PK, TRUE);
	ADD_PROPERTY_VALUE(GOTOTOWN, 2);
	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
}
MAPTYPE 6 //  гƼ PVP
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_PROPERTY(PARTY, TRUE);		//ƼPKҰ 
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	
	


	// 08 07 16 ʼӼ ȭ ũ ׽Ʈ ---------------------------------
	//  6 ŸԿ ִ  Ӽ .
	ADD_PROPERTY(COUNT_PK, TRUE);
	ADD_PROPERTY_VALUE(GOTOTOWN, 2);
	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");

	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
}

MAPTYPE 7 //   ̺Ʈ
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    
	ADD_PROPERTY(GUILD, TRUE);		//PKҰ 
	ADD_PROPERTY(SIEGE, TRUE);		// 
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	// 08 07 16 ʼӼ ȭ ũ ׽Ʈ ---------------------------------

	//  SIEGE Ӽ  ȭ  Ӽ ü
	ADD_PROPERTY(HIDING_DAMAGE, TRUE);			//  ǥ ʽϴ. 
	ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE);		// Ʈ ȭ.
	ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE);	//  ̵  10ʰ  ° ȴ.
	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		//  带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 
	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵

	//ȿ   
	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ
	ADD_BLOCK_EQUIPITEM("Orleans_Gown");			// Orleans_Gown  Ұ
	ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card");			// Blood_Butterfly_Card  Ұ

	//  ų
	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				// Assumptio_5_Scroll  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	//ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			// ؿܿ ε ų  (ּ  ּ),   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 

	//EPISODE_VER 9    (defined(REBALANCE))
	//ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	//ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	//ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	//Ʈ  ð 4
	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		// 帶
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	// Ʈ 
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		//
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	//ũ̺Ʈ
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		//ŰƮ
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	//Ŭ׾
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); //ũ Ʈ
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	// Ű ڽ
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	//¡_Ʈ
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 		//÷

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");

	ADD_BLOCK_SKILL(GC_DARKILLUSION,PLAYER);			// ũ Ϸ	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");

	// 10 11 24 ڽ   Ұ 
	// ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 8 //  Ʈ (Agit DB  ؾ)
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    
	ADD_PROPERTY(GUILD, TRUE);		//PKҰ 
	ADD_PROPERTY(SIEGE, TRUE);		// 
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	// 08 07 16 ʼӼ ȭ ũ ׽Ʈ ---------------------------------

	//  SIEGE Ӽ Ϻ  ű  Ӽ ü
	ADD_PROPERTY(HIDING_DAMAGE, TRUE);			//  ǥ ʽϴ. 
	ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE);		// Ʈ ȭ.
	ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE);	//  ̵  10ʰ  ° ȴ.
	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		// 带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 
	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵

	//ȿ   
	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ
	ADD_BLOCK_EQUIPITEM("Orleans_Gown");			// Orleans_Gown  Ұ
	ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card");			// Blood_Butterfly_Card  Ұ

	//  ų
	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				// Assumptio_5_Scroll  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	//ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			// ؿܿ ε ų  (ּ  ּ),   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 
	ADD_BLOCK_SKILL(GN_WALLOFTHORN,PLAYER);

	//EPISODE_VER 9    (defined(REBALANCE))
	//ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	//ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	//ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	//Ʈ  ð 4
	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		// 帶
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	// Ʈ 
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		//
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	//ũ̺Ʈ
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		//ŰƮ
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	//Ŭ׾
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); //ũ Ʈ
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	// Ű ڽ
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	//¡_Ʈ
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 		//÷

	//  8 ŸԿ ִ  Ӽ .
	ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 1);

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");

	ADD_BLOCK_SKILL(GC_DARKILLUSION,PLAYER);			// ũ Ϸ	
	ADD_BLOCK_SKILL(GN_THORNS_TRAP,PLAYER);			// ó 	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	// ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");
}

MAPTYPE 9 //   - PK  ( )
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);	// ñ    
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_PROPERTY(GUILD, TRUE);		//PKҰ 

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
}

MAPTYPE 10 //  - ڷƮ 
{
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
}

MAPTYPE 11 // PKServer()
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(NOTREMEMBER, TRUE);	//
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);

}

MAPTYPE 12  // ͺƮ
{
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    

	//  TURBOTRACK Ӽ ּ ó	
	//ADD_PROPERTY(TURBOTRACK, TRUE);	//ͺ Ʈ ʼӼ

	//  TURBOTRACK Ӽ  ű  Ӽ ü
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		//˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵
	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 

	ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			//ε
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(TF_HIDING,PLAYER);			//̵
	ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER);		//Ŭŷ
	ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		//ü̽ ũ
	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	//ýź
	ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER);	//Ʈ̼
	ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			//ũ
	ADD_BLOCK_SKILL(AL_CURE,PLAYER);			//ť
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			//ٽǸī
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			//޺ Ѱ  
	ADD_BLOCK_ITEM("Speed_Up_Potion");
	ADD_BLOCK_ITEM("Box_Of_Thunder");
	ADD_BLOCK_ITEM("Guyak_Pudding");
	ADD_BLOCK_ITEM("Inspector_Certificate");
	ADD_BLOCK_SKILL(AL_INCAGI,PLAYER);

	ADD_BLOCK_ITEM("Anodyne");
	ADD_BLOCK_ITEM("Green_Potion");
	ADD_BLOCK_ITEM("Panacea");
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WS_CARTBOOST,PLAYER);
	ADD_BLOCK_SKILL(GN_CARTBOOST,PLAYER);	
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");	
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}
MAPTYPE 13 // ų ( ȹ  ̺Ʈ  Ÿ)
{
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    
	ADD_PROPERTY(DENYSKILL, TRUE);		//Skill  Added by savageox
	ADD_BLOCK_ITEM("Wing_Of_Butterfly");
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);
	ADD_PROPERTY(DENY_BUTTERFLY, TRUE);	//񳯰 

	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 14 // ͺƮ(PK)
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ

	//  TURBOTRACK Ӽ ּ ó	
	//ADD_PROPERTY(TURBOTRACK, TRUE);	//ͺ Ʈ ʼӼ

	//  TURBOTRACK Ӽ  ű  Ӽ ü
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		//˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵
	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų   60% 

	ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			//ε
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(TF_HIDING,PLAYER);			//̵
	ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER);		//Ŭŷ
	ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		//ü̽ ũ
	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	//ýź
	ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER);	//Ʈ̼
	ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			//ũ
	ADD_BLOCK_SKILL(AL_CURE,PLAYER);			//ť
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			//ٽǸī
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			//޺ Ѱ  

	ADD_BLOCK_ITEM("Anodyne");
	ADD_BLOCK_ITEM("Green_Potion");
	ADD_BLOCK_ITEM("Panacea");
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(WS_CARTBOOST,PLAYER);
	ADD_BLOCK_SKILL(GN_CARTBOOST,PLAYER);	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}
MAPTYPE 15 // 
{
	ADD_BLOCK_ITEM("Wing_Of_Butterfly");
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);
	ADD_PROPERTY(DENY_BUTTERFLY, TRUE);	//񳯰 
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_ITEM("Kafra_Card");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	ADD_PROPERTY(PREVENT_PARTY_MAKE,TRUE);
	ADD_PROPERTY(PREVENT_PARTY_JOIN,TRUE);
	ADD_PROPERTY(PREVENT_PARTY_LEAVE,TRUE);
	ADD_PROPERTY(PREVENT_PARTY_EXPEL,TRUE);

	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");
}

MAPTYPE 16 //
{
	ADD_PROPERTY(TELEPORT, TRUE);		//ڷƮ
	ADD_PROPERTY(EXP, TRUE);		//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_PROPERTY(CALLMONSTER, TRUE);	//񳪹밡

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
}
MAPTYPE 17 //  Ʈ
{
	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ

	//  TURBOTRACK Ӽ ּ ó	
	//ADD_PROPERTY(TURBOTRACK, TRUE);	//ͺ Ʈ ʼӼ

	//  TURBOTRACK Ӽ  ű  Ӽ ü
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		//˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 

	ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			//ε
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(TF_HIDING,PLAYER);			//̵
	ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER);		//Ŭŷ
	ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		//ü̽ ũ
	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	//ýź
	ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER);	//Ʈ̼
	ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			//ũ
	ADD_BLOCK_SKILL(AL_CURE,PLAYER);			//ť
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			//ٽǸī
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			//޺ Ѱ  

	ADD_BLOCK_ITEM("Anodyne");
	ADD_BLOCK_ITEM("Green_Potion");
	ADD_BLOCK_ITEM("Panacea");

	//  17  Ÿ   Ӽ 	
	ADD_BLOCK_ITEM("Wing_Of_Butterfly");
	ADD_PROPERTY(PARTY, TRUE);		//ƼPKҰ 
	ADD_PROPERTY_VALUE(NAMED_BOOTY, 7773);		//PK ϸ  ĳ ̸   带 ϴ.
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	//ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");
}
MAPTYPE 18 //  1.5 ( Ʈ  .)
{
	ADD_PROPERTY(PK, TRUE);		//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_PROPERTY(GUILD, TRUE);		//PKҰ 	

	 ADD_PROPERTY(SIEGE, TRUE);				//  

	//  SIEGE Ӽ Ϻ  ű  Ӽ ü
	ADD_PROPERTY(HIDING_DAMAGE, TRUE);			//  ǥ ʽϴ. 
	ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE);		// Ʈ ȭ.
	ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE);	//  ̵  10ʰ  ° ȴ.
	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		// 带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); 		// Ÿ   80% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 
	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵

	//ȿ   
	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ
	ADD_BLOCK_EQUIPITEM("Orleans_Gown");			// Orleans_Gown  Ұ
	ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card");			// Blood_Butterfly_Card  Ұ

	//  ų
	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				// Assumptio_5_Scroll  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	//ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);		// ؿܿ ε ų  (ּ  ּ),   ---------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 
	ADD_BLOCK_SKILL(GN_WALLOFTHORN,PLAYER);

	//EPISODE_VER 9    (defined(REBALANCE))
	//ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	//ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	//ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	//Ʈ  ð 4
	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		// 帶
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	// Ʈ 
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		//
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	//ũ̺Ʈ
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		//ŰƮ
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	//Ŭ׾
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); //ũ Ʈ
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	// Ű ڽ
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	//¡_Ʈ
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 		//÷

	// 18  Ÿ   Ӽ 
	//ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 15);
	ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER);
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");

	ADD_BLOCK_SKILL(GC_DARKILLUSION,PLAYER);			// ũ Ϸ	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	// 10 11 24 ڽ   Ұ 
	// ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 19 //  ( Ʈ  )
{
	ADD_PROPERTY(PK, TRUE);		//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_PROPERTY(SIEGE, TRUE);				//  

	// 19  Ÿ   Ӽ 
	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 75);		// Ÿ   25%
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 70);	// ų  30% 

	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		//  带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.
	ADD_PROPERTY (BATTLEFIELD, TRUE); 

	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ
	ADD_BLOCK_EQUIPITEM("Orleans_Gown");			// Orleans_Gown  Ұ
	ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card");			// Blood_Butterfly_Card  Ұ

	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				// Assumptio_5_Scroll  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	//ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			// ؿܿ ε ų  (ּ  ּ),   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 

	//EPISODE_VER 9    (defined(REBALANCE))
	//ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	//ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	//ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	//ýź
	ADD_BLOCK_SKILL(SG_FEEL,PLAYER);			//¾ ް  
	ADD_BLOCK_SKILL(TK_RUN,PLAYER);				//޸
	ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER);		//̶ٱ

	//Ʈ  ð 4
	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		// 帶
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	// Ʈ 
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		//
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	//ũ̺Ʈ
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		//ŰƮ
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	//Ŭ׾
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); //ũ Ʈ
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	// Ű ڽ
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	//¡_Ʈ
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 		//÷

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");

	// 10 11 24 ڽ   Ұ 
	// ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}


MAPTYPE 20 // ޸𸮾 : Endless Tower
{
	ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY);
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);   // ̽   Ұ
	ADD_BLOCK_SKILL(PF_SPIDERWEB,PLAYER); // ̴   Ұ
	ADD_BLOCK_SKILL(RG_INTIMIDATE,PLAYER | MONSTER); // ƼӵƮ  Ұ
	ADD_BLOCK_SKILL(NPC_EXPULSION,MONSTER);           // ߹  Ұ

	ADD_PROPERTY(EXP, TRUE);//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER);
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");
}


MAPTYPE 21 // ޸𸮾 :  
{
	ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY);
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);  // ƼƼ  Ұ
	ADD_BLOCK_SKILL(MG_SAFETYWALL,PLAYER); // Ƽ   Ұ

	ADD_PROPERTY(EXP, TRUE);//ġ
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing
	ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); //Ż ޳	
	ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER);			//  	

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	

}


MAPTYPE 22 // ǳ PVP 
{

	ADD_PROPERTY(PK, TRUE);			//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ    

	ADD_PROPERTY(NO_PARTY_FORMATION, TRUE);	//Ƽ Ἲ Ұ
	ADD_PROPERTY(COUNT_PK, TRUE);				//PKīƮ
//	ADD_PROPERTY_VALUE(NAMED_BOOTY, 7773);		//PK ϸ  ĳ ̸   带 ϴ.

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 60); 		// Ÿ   60% 
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); 	// ų  60% 
	ADD_PROPERTY_VALUE(GOTOTOWN, 1); 			//  ٷ  ̵

	ADD_PROPERTY(HIDING_DAMAGE, TRUE);			//  ǥ ʽϴ. 
	ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE);		// Ʈ ȭ.
	ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE);	//  ̵  10ʰ  ° ȴ.
	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		//  带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.

	//ȿ   
	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ

	//  ų
	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			// ε ų  
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 

	ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Neuralizer");

	ADD_BLOCK_SKILL(GC_DARKILLUSION,PLAYER);			// ũ Ϸ	
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");


	ADD_BLOCK_ITEM("Dun_Tele_Scroll1"); 
	ADD_BLOCK_ITEM("Dun_Tele_Scroll2");
	ADD_BLOCK_ITEM("Dun_Tele_Scroll3"); 
//	ADD_BLOCK_ITEM("FDun_Tele_Scroll1"); 
//	ADD_BLOCK_ITEM("EFDun_Tele_Scroll1"); 

	ADD_BLOCK_ITEM("Giant_Fly_Wing");
//	ADD_BLOCK_ITEM("F_Giant_Fly_Wing");
//	ADD_BLOCK_ITEM("E_Giant_Fly_Wing");

	ADD_BLOCK_ITEM("Siege_Teleport_Scroll");
	ADD_BLOCK_ITEM("Siege_Teleport_Scroll2");
//	ADD_BLOCK_ITEM("F_Siege_Teleport_Scroll");
//	ADD_BLOCK_ITEM("E_Siege_Teleport_Scroll");

	ADD_BLOCK_ITEM("Branch_Of_Dead_Tree");
	ADD_BLOCK_ITEM("Bloody_Dead_Branch");
	ADD_BLOCK_ITEM("Mystic_Tree_Branch");

	ADD_BLOCK_EQUIPITEM("Hylozoist_Card");
	ADD_BLOCK_EQUIPITEM("Azoth");	
	ADD_BLOCK_ITEM("N_Butterfly_Wing");

	ADD_BLOCK_ITEM("Kafra_Card");
//	ADD_BLOCK_ITEM("FKafra_Card");
//	ADD_BLOCK_ITEM("EFKafra_Card");

	ADD_BLOCK_ITEM("Malang_Sp_Can");
	ADD_BLOCK_ITEM("Insideout_Shirt");

}
MAPTYPE 23  // ̰ 
{
	ADD_PROPERTY(TELEPORT, TRUE);//ڷƮ

	ADD_BLOCK_ITEM("Runstone_Crush");
	ADD_BLOCK_ITEM("Runstone_Storm");
	ADD_BLOCK_ITEM("Runstone_Millennium");
	ADD_BLOCK_ITEM("Greed_Scroll");
	ADD_BLOCK_SKILL(WM_LULLABY_DEEPSLEEP,PLAYER);
	ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER);
	ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER);
	ADD_BLOCK_SKILL(WM_SIRCLEOFNATURE,PLAYER);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	
}

MAPTYPE 24 // FACTION
{
	ADD_PROPERTY(PK, TRUE);		
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);
	ADD_BLOCK_ITEM("N_Fly_Wing");		
	ADD_PROPERTY(EXP, TRUE);

	ADD_PROPERTY(SIEGE, TRUE);				

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 75);		
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 70);	

	ADD_PROPERTY(DISABLE_LOCKON, TRUE);				
	ADD_PROPERTY (BATTLEFIELD, TRUE);
	ADD_PROPERTY(TELEPORT, TRUE); 			

	ADD_BLOCK_ITEM("Anodyne");				
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				

	ADD_BLOCK_BUFF("EFST_ENDURE");				

	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);						
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);				
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			

	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	
	ADD_BLOCK_SKILL(SG_FEEL,PLAYER);			
	ADD_BLOCK_SKILL(TK_RUN,PLAYER);				
	ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER);		

	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400);
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");		

	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");
	ADD_BLOCK_ITEM("Woe_White_Potion");
	ADD_BLOCK_ITEM("Woe_Blue_Potion");
	ADD_BLOCK_ITEM("Woe_Violet_Potion");
	ADD_BLOCK_ITEM("Treasure_Box_Scroll");	

}
MAPTYPE 25 // FACTION
{
	ADD_PROPERTY(PK, TRUE);		
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);
	ADD_BLOCK_ITEM("N_Fly_Wing");		

	ADD_PROPERTY(SIEGE, TRUE);				

	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 75);		
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 70);	

	ADD_PROPERTY(DISABLE_LOCKON, TRUE);				
	ADD_PROPERTY (BATTLEFIELD, TRUE);
	ADD_PROPERTY(TELEPORT, TRUE); 			

	ADD_BLOCK_ITEM("Anodyne");				
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				

	ADD_BLOCK_BUFF("EFST_ENDURE");				

	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);						
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);				
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			

	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	
	ADD_BLOCK_SKILL(SG_FEEL,PLAYER);			
	ADD_BLOCK_SKILL(TK_RUN,PLAYER);				
	ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER);		

	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400);
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");	
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");

}
MAPTYPE 26 // FACTION
{
	ADD_PROPERTY(PK, TRUE);		//PK
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);// ñ
	ADD_BLOCK_ITEM("N_Fly_Wing");		//N_Fly_Wing

	ADD_PROPERTY(SIEGE, TRUE);				//  

	// 19  Ÿ   Ӽ 
	ADD_PROPERTY_VALUE(RANGE_DAMAGE, 75);		// Ÿ   25%
	ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 70);	// ų  30% 

	ADD_PROPERTY(DISABLE_LOCKON, TRUE);		//  带  ʴ´.
	ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE);		// ˹ ȿ  ʴ´.
	ADD_PROPERTY (BATTLEFIELD, TRUE); 

	ADD_BLOCK_EQUIPITEM("Phen_Card");				// Phen_Card  Ұ
	ADD_BLOCK_EQUIPITEM("Orleans_Gown");			// Orleans_Gown  Ұ
	ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card");			// Blood_Butterfly_Card  Ұ

	ADD_BLOCK_ITEM("Anodyne");				// ƼθƮ(ε)  
	ADD_BLOCK_ITEM("Assumptio_5_Scroll");				// Assumptio_5_Scroll  
	ADD_BLOCK_ITEM("Pty_Assumptio_Scroll");				// ƼƼ  

	//   
	ADD_BLOCK_BUFF("EFST_ENDURE");				// ε  Ȱ

	//   ų
	ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER);		// ̵
	ADD_BLOCK_SKILL(AL_WARP,PLAYER);			// Ż
	ADD_BLOCK_SKILL(CG_TAROTCARD,PLAYER);
	ADD_BLOCK_SKILL(PF_SPIDERWEB,PLAYER);
	ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER);			//̽ 
	//ADD_BLOCK_SKILL(SM_ENDURE,PLAYER);			// ؿܿ ε ų  (ּ  ּ),   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER);		//  ;
	ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER);		// ư ̸
	ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER);		//  ƺ  ;
	ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER);		// ƼƼ
	ADD_BLOCK_SKILL(HP_BASILICA,PLAYER);			// ٽǸī
	ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER);		// Ĺ 
	ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER);			// ޺ Ѱ  
	ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER);			// ׸ 

	//EPISODE_VER 9    (defined(REBALANCE))
	//ADD_BLOCK_SKILL(LK_BERSERK,PLAYER);			// ũ
	//ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER);		// ü̽ ũ
	//ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER);		// Ʈ Ʈ

	ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER);	//ýź
	ADD_BLOCK_SKILL(SG_FEEL,PLAYER);			//¾ ް  
	ADD_BLOCK_SKILL(TK_RUN,PLAYER);				//޸
	ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER);		//̶ٱ

	//Ʈ  ð 4
	ADJUST_TRAP_DURATION (HT_LANDMINE, 400); 		// 帶
	ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); 	// Ʈ 
	ADJUST_TRAP_DURATION (HT_SANDMAN, 400); 		//
	ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); 	//ũ̺Ʈ
	ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); 		//ŰƮ
	ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); 	//Ŭ׾
	ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); //ũ Ʈ
	ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); 	// Ű ڽ
	ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); 	//¡_Ʈ
	ADJUST_TRAP_DURATION (HT_FLASHER, 400); 		//÷
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");		
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");

}
MAPTYPE 27 // FACTION
{
	ADD_BLOCK_ITEM("Wing_Of_Fly");	
	ADD_PROPERTY(DENYSKILL, TRUE);
	ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE);
	ADD_BLOCK_ITEM("Vending_Search_Scroll");
	ADD_BLOCK_ITEM("Vending_Search_Scroll2");
	ADD_BLOCK_ITEM("Uni_Catalog_Bz");
	
	ADD_BLOCK_EQUIPITEM("Siege_Greave");
	ADD_BLOCK_EQUIPITEM("Siege_Boots");
	ADD_BLOCK_EQUIPITEM("Siege_Shoes");
	ADD_BLOCK_EQUIPITEM("Siege_Manteau");
	ADD_BLOCK_EQUIPITEM("Siege_Muffler");
	ADD_BLOCK_EQUIPITEM("Siege_Plate");
	ADD_BLOCK_EQUIPITEM("Siege_Suits");
	ADD_BLOCK_EQUIPITEM("Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_S");
	ADD_BLOCK_EQUIPITEM("Siege_Arrow_A");
	ADD_BLOCK_EQUIPITEM("Velum_Jamadhar");
	ADD_BLOCK_EQUIPITEM("Velum_Scare");
	ADD_BLOCK_EQUIPITEM("Velum_Buster");
	ADD_BLOCK_EQUIPITEM("Velum_Glaive");
	ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand");
	ADD_BLOCK_EQUIPITEM("Velum_Claymore");
	ADD_BLOCK_EQUIPITEM("Velum_Katzbalger");
	ADD_BLOCK_EQUIPITEM("Velum_Arbalest");
	ADD_BLOCK_EQUIPITEM("Velum_CrossBow");
	ADD_BLOCK_EQUIPITEM("Velum_Bible");
	ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia");
	ADD_BLOCK_EQUIPITEM("Velum_Claw");
	ADD_BLOCK_EQUIPITEM("Velum_Damascus");
	ADD_BLOCK_EQUIPITEM("Velum_Stunner");
	ADD_BLOCK_EQUIPITEM("Velum_Flail");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_S"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_Claw_A"); 
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits");
//	ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe");
	ADD_BLOCK_EQUIPITEM("Velum_Spear");
	ADD_BLOCK_EQUIPITEM("Velum_Guillotine");

}